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August 6th, 2005, 07:54 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Series - finally a new version
About a month ago I talked with Zen, and he said it was unlikely he would be putting in more work on the conceptual balance mods. So, we arranged that I would take over the project, with input from him and others.
Anyway, after a lot of modding and testing, here is finally the full set of conceptual mods (naturally, there will be more versions to fix whatever problems crop up). As making readmes for all of these would be a monumental task, I have only made one for items, which are almost the only changes that are not easy to check in game. Here is highlight of what is different from previous mod versions:
Pretenders:
Oracle is fixed, divine glyph once again is immortal, and lots of human rainbow mages are improved.
Scales:
Very little different, though supplies and gold will be slightly more common.
Spells:
Many globals that are rarely used are cheaper (riches from beneath, wrath of the sea), harvester of sorrows has better stealth, some other minor tweaks to spell costs.
Items:
Almost a complete overhaul. Life drain nerf re-done, most area of effect weapons back to normal, extra cost to items like water bracelet removed, many weak items like stone sphere made cheaper. Most of what remains from the last version is the hoarding changes, and the boosts to ranged weapons.
Nations:
No earlier version to compare to. In general, troops with low armour were made cheaper, and mages/sacred units only improved for the weakest themes (BE Ermor, IF Ulm, serpent cult Pythium, etc.). Also base caelum received a nerf, remains to be seen if it is enough. In addition, Turin's hero mod is built into conceptual nations.
Complete:
For ease of use, all of the above mods have been complied into one for those who want it.
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August 6th, 2005, 07:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Series - finally a new version
Pretenders.
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August 6th, 2005, 07:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Series - finally a new version
Scales.
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August 6th, 2005, 08:00 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Series - finally a new ver
Spells.
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August 6th, 2005, 08:02 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Series - finally a new version
Items.
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August 6th, 2005, 08:05 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Series - finally a new version
Nations.
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August 7th, 2005, 05:59 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Series - finally a new ver
Quantum, I can provide readmes for the Pretender and Spell mods, because I've already got those ready. They need just a couple of tweaks and will be good for the current version.
The scales mod should not be very difficult to do, as it is not very large. The nation and item mod readmes would be the most troublesome ones, and as long as you take care of the item mod readme, I can produce a readme version for the nations.
Edi
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