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Old August 24th, 2005, 02:50 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: good races for/against newbies.

Edi,

WRT Faerun what do you think would be the best solution to the problem of not being able to get your dwarves off of the island:

1) put the capital on the mainland
2) give the dwarves sailing
3) make a connection between the islands and the land ( even if it is not super logical )
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Old August 24th, 2005, 03:08 PM
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Nerfix Nerfix is offline
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Default Re: good races for/against newbies.

I don't know if there are any nations that are particulary deadly against beginners in the hands of the computers.

I think that Abysia, Ulm and Jotenheim are good beginer nations. Sure "waah Ulm is teh sux" but that only aplies when fighting against humans.
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Old August 24th, 2005, 03:33 PM
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Edi Edi is offline
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Default Re: good races for/against newbies.

Quote:
Huzurdaddi said:
Edi,

WRT Faerun what do you think would be the best solution to the problem of not being able to get your dwarves off of the island:

1) put the capital on the mainland
2) give the dwarves sailing
3) make a connection between the islands and the land ( even if it is not super logical )
Umm, you obviously have not gone and donwloaded the updated map files from Arryn's site, have you? I fixed that problem months ago by adding land bridges through Snowdon to the Nelanther Isles to Tethry Peninsula, and an Alaron-Mintarn-Waterdeep and Alaron-Mintarn-Baldur's Gate (or was it Orlumbor?) connection. These would represent major ports of call and a smuggling route, and neatly solves the problem.

So off you go and download them and you'll be all set. I also hardcoded the populations for Alaron, Gwynneth and Norland so that there are a few large provinces so lack of income won't strangle Vanheim right at the start.

Edi
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