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April 4th, 2006, 03:19 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Questions - Victory Conditions & assasins
IIRC indy level 3 is the default, and the higher the number, the more powerful independant provinces are (roughly log 2 according to Illwinter). At 3, there might be 15 militia in a province; at 5, that province should have more like 60 defeners, and possibly a mage; at 9, the indies can have large armies that sometimes include non-declared Gods, like Titans and Earth Mothers. I like to play at 8 - at that setting, there are occasional indy provinces that remain until the late game because they are too strong. Triton provinces can get pretty crazy, though.
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April 4th, 2006, 04:16 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Questions - Victory Conditions & assasins
2. Scouts are just stealthy commanders that can't command troops. There are many stealth commanders in the game that can act as scouts. Spys are basically scouts that have a special order "instill Uprising". Assasins are stealth commanders with the special order "Assasinate Enemy Commander", which will initiate a 1on1 attack vs an enemy commander located in that province. As far as control and placement and such, they are classified as commanders as far as mechanics are concerned.
3. I don't know what treshold "pretender" indies start to appear at, but one of my MP games is set to 6, and I have seen 2 such provinces so far.
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April 4th, 2006, 08:33 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Questions - Victory Conditions & assasins
Those crazyinsane level 9 indy provinces with Golems, Earth Mothers and whatnot are sweet. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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April 4th, 2006, 09:12 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Questions - Victory Conditions & assasins
And just to point out : one other attribute of spies, as opposed to scouts / assassins, is that a spy can sometimes tell you if a magic site is in a province, and gives more accurate information on the number & type of enemies in a province they're in.
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Wormwood and wine, and the bitter taste of ashes.
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April 5th, 2006, 12:29 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Questions - Victory Conditions & assasins
I thank you all for your help, appreciate it, just starting to get into the game after all this time 
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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April 5th, 2006, 08:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Questions - Victory Conditions & assasins
To add to what Endoperez said, the Illuminated One unit of Black Forest Ulm is a spy. The Machakan bane spiders are assassins. Some summoned units can also work as assassins or equivalent (Succubus and some unique summons).
Edi
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