.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2006, 03:19 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Questions - Victory Conditions & assasins

IIRC indy level 3 is the default, and the higher the number, the more powerful independant provinces are (roughly log 2 according to Illwinter). At 3, there might be 15 militia in a province; at 5, that province should have more like 60 defeners, and possibly a mage; at 9, the indies can have large armies that sometimes include non-declared Gods, like Titans and Earth Mothers. I like to play at 8 - at that setting, there are occasional indy provinces that remain until the late game because they are too strong. Triton provinces can get pretty crazy, though.
__________________
Cherry
Reply With Quote
  #2  
Old April 4th, 2006, 04:16 AM
OG_Gleep's Avatar

OG_Gleep OG_Gleep is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
OG_Gleep is on a distinguished road
Default Re: Questions - Victory Conditions & assasins

2. Scouts are just stealthy commanders that can't command troops. There are many stealth commanders in the game that can act as scouts. Spys are basically scouts that have a special order "instill Uprising". Assasins are stealth commanders with the special order "Assasinate Enemy Commander", which will initiate a 1on1 attack vs an enemy commander located in that province. As far as control and placement and such, they are classified as commanders as far as mechanics are concerned.

3. I don't know what treshold "pretender" indies start to appear at, but one of my MP games is set to 6, and I have seen 2 such provinces so far.
Reply With Quote
  #3  
Old April 4th, 2006, 08:33 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Questions - Victory Conditions & assasins

Those crazyinsane level 9 indy provinces with Golems, Earth Mothers and whatnot are sweet.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #4  
Old April 4th, 2006, 09:12 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Questions - Victory Conditions & assasins


And just to point out : one other attribute of spies, as opposed to scouts / assassins, is that a spy can sometimes tell you if a magic site is in a province, and gives more accurate information on the number & type of enemies in a province they're in.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #5  
Old April 5th, 2006, 12:29 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Questions - Victory Conditions & assasins

I thank you all for your help, appreciate it, just starting to get into the game after all this time
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #6  
Old April 5th, 2006, 08:05 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Questions - Victory Conditions & assasins

To add to what Endoperez said, the Illuminated One unit of Black Forest Ulm is a spy. The Machakan bane spiders are assassins. Some summoned units can also work as assassins or equivalent (Succubus and some unique summons).

Edi
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.