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May 23rd, 2006, 07:02 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Mictlan
Quote:
VedalkenBear said:
I do not like the idea of having the mid- to late-game be nothing but 'Hmm, what do I want my 50 bajillion mages to do this turn?'
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And I do like that. Dominions is one of the very few games where magic can actually decide the outcome of a battle. If you take the Age of Wonders games, magic is absolutely useless without troops to work with. I much prefer the Dominions model.
Quote:
Personally, I'm all for the second option.
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I hate the second option. I'd go for the first long before the second, which only manages to reduce the number of viable tactics. Of course, the best choice is to simply increase the amount of gold in the world to the point where you can buy both mages and troops in the same turn.
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May 23rd, 2006, 09:50 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Mictlan
more suggestions added to the list... most likely too late for the suggestions since DOM_3 is in the final stages, but I will list them anyway:
Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful
Ways national troops can be improved:
1) Allow most nations to have their national troops increase population for whatever province they reside. suggested by NTJedi
2) Allow national troops to be upgraded making their gold/food upkeep more acceptable. suggested by: DominionsFAN
3) Allow some method for national troops to be upgraded with gems. suggested by NTJedi
4) Allow national troops to provide increased morale, defense and attack for province defense... seems logical their presence within the province would have this effect. Perhaps for this bonus to work the national troops would have to be equal to the province defense, thus 10 PD would need 10 national troops for the bonus. suggested by NTJedi
5) Providing national troops with increased statistics by receiving faster experience upgrades and the ability to receive higher experience thus 10 stars instead of 5 stars. suggested by Sandman
6) Providing summoned troops with a gem upkeep making national troops more feasible. suggested by VedalkenBear
7) Add additional national troops which can be summoned from spells specific for each nation. suggested by: DominionsFAN
8) Remove gold upkeep which helps balance cost between the summoned and national units. suggested by VedalkenBear
9) Provide improved/unique bonuses for national troops such as 25% resistances or other traits. suggested by Nerfix
10) Allow new research path which improves statistics of national troops. suggested by Cainehill
11) Allow new buildings such as an Armory, Forge, etc. where national troops can be made stronger. suggested by Cainehill
12) New national spells (like global) which are casted to improve existing national troops. suggested by Cainehill
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May 23rd, 2006, 09:52 PM
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General
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Join Date: Nov 2000
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Re: Mictlan
Quote:
NTJedi said:
more suggestions added to the list... most likely too late for the suggestions since DOM_3 is in the final stages, but I will list them anyway:
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Could you edit your first post where you made this list instead of spamming the thread?
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May 23rd, 2006, 10:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mictlan
actually he might want to post it to a new thread that has a subject title more eye-catching to the devs
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 24th, 2006, 04:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Mictlan
I see quite a few complaints about summons being too powerful vs. national troops. Here's a suggestion: Set site frequency to 20 or 25 or even lower and research to very difficult and national troops are suddenly a lot more valuable for a lot longer. At least it is this way in Dom2, and I don't see why it shouldn't be so in Dom3 either. If there is an overall slight improvement in nationals along the lines of the CB mod, all that much better.
People are used to playing Dominions with normal research and sites at 40 or more, which means that on any halfway large map you're quickly inundated with more gems than you know what to do with and there's no incentive to use anything but summoned troops.
Edi
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