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Old January 15th, 2007, 12:02 PM
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Meglobob Meglobob is offline
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Default A winning strategy for MA Man

Meglobob's quick & easy guide to slaughtering the opposition with MA Man:-

MA Man is a strong nation, it has alot going for it and many possibilites. Here is one based on stealth...

Bards, only 75gp, +30 stealth, can instill unrest, fantastic, recruit loads, get 4+ to every enemy castle, take unrest over 100. Your enemy can't recruit anymore. You have won.

Mothers 130gp, 2N 1A, stealthy, cool, research upto storm of thorns, put into squads of 4, script 5xstorm of thorns, should defeat most PD upto 30+.

Monks, 30gp, stealthy, can cast bless, can lead 10 stealthy blessed wardens into enemy lands. Can any PD defeat 10 wardens with a W9F9N4 bless? Or if you want decent scales try...E9N4.

Put all those together, plus plenty of longbows (wind guided of course, flaming arrows if your lucky) mix with plenty of lightning/thunder strikes...cool.
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Old January 16th, 2007, 06:13 PM
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Default Re: A winning strategy for MA Man

Void, my point is that we're here to write suggestions about strategies in the game, not to be arm-chair generals and nitpick about the merits of a particular strategy as applies to our own personal method of playing the game.

I'm not at all trying to be comical except as a means to an end, nor am I suggesting or intending to suggest something that would necessarily lose someone a game.

If something I suggest flat-out cannot be done in the game, then please inform me, otherwise I fail to see your point as we don't play the game the exact same way, and no two games, or players, are alike.
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Old January 20th, 2007, 04:43 PM
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Default Money makes the world go around...

Gold, you never have enough, especially in dominions, so here is a nice way to get more of it.

Research watcher spell, cast 2 of those in your capital and any other high population province with a lab. Get 1 of your cheapo mages to patrol with them. Now slam taxes upto 200% and leave them there. You now have double your income permanently, with 0 unrest and a mounting stockpile of corpses. Watchers have +50 patrol bonus and are tough defenders who discharge lightning and never retreat, so a decent defense to support your PD.

Also to get the most out of this, turn those corpses into free troops, research carrion reanimation, and when you reach 100 corpses get 100 souless undead for 10D gems, cool...
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Old January 20th, 2007, 10:20 PM
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Default Death From Above

Ok, since my previous posts were-atleast to some-potentially not terribly worthwhile, here's an easy and useful strategy for Kailasa Early Era. Note: this draws upon an earlier strategy posted in the original Tome and just specializes it for Kailasa.

Create a Pretender with Air 10 and Death 8 (Destroyer of Worlds is a good candidate, but you might want to go with something cheaper. He's worth it though, because you're going to want a strong capacity to fight hand-to-hand. If you feel you can get away with it, give him Fire 4 and it'll really help your melee forces, while at the same time allowing easy access to Flaming Arrows for maximum messiness.)

Yes, it's very expensive, (especially if you go with Fire 4 on top of it), but there's no real reason not to make your Pretender imprisoned. The Bless effect payoff of this is to make your sacred Yavanna troops completely immune to missles, while at the same time your own sacred Yavanna archers are dealing out +300% affliction arrows.

The enemies' archers can only hurt the enemy, and your own archers again can only hurt the enemy, effectively nullifying as much as a third of all Independent forces, and forcing human-run nations to cross a battlefield under fire and fight your melee forces either hand-to-hand or with spells, but not air spells, since your sacred Awe troops and summons are now 75% resistant to lightning-a fact your Air 10 Pretender should be able to exploit.
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