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  #1  
Old January 21st, 2007, 05:18 AM
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Default Re: Leftover Pretender Points

Quote:
Arralen said:
But I think this has been discussed before and never got any comment from Johan or Kristoffer ...
Tell you what, lets discuss it again, then at some future unspecified date perhaps we will have the opportunity to spend those left over points.

There should definately be something of minor use/benefit that you can spend 1pt on which is not abusable. Like 1pt = a extra 100 pop at your capital or a extra scout or 1 extra military unit (but always the weakest one possible for a nation to recruit) or whatever...just so you can spend all your points.
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Old January 21st, 2007, 06:03 AM
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Default Re: Leftover Pretender Points

Perhaps the most straightforward way to do it would be to add the leftover points as resources to the capital. That can come in really useful for a lot of nations early on because it would allow for a slight boost of production for resource intensive unist.

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Old January 21st, 2007, 07:04 PM
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Default Re: Leftover Pretender Points

5-10 points to add +1 to a stat on your pretender, Max +3?
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Old January 21st, 2007, 07:09 PM

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Default Re: Leftover Pretender Points

+3 may not sound like much but when you consider the stats some pretenders can reach (a f9w9 moloch with dual swords of swiftness and chainmail of displacement is insane) that might push some of them over the edge in power.
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Old January 21st, 2007, 07:13 PM
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Default Re: Leftover Pretender Points

Especially with people who test the extreme. All bad scales, a full sleeper, low dominion, anything to get more points to use in a particular strategy.
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Old January 21st, 2007, 08:23 PM
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Default Re: Leftover Pretender Points

maybe increment, like magic. 5,10,15 etc, to avoid min/maxing (or make it less worth it at least).
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Old January 21st, 2007, 10:51 PM
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Default Re: Leftover Pretender Points

Or multiply x 5 or x 10 for starting gold?
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