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February 23rd, 2007, 03:35 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Lanka: unit stats, comments and tips
No regeneration? I know with their buffs, luck, ethereality and high stats they will be tough to damage and i realise that that soul vortex helps but still...
Also you'll need to avoid the lifeless. to avoid fatigue problems.
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February 23rd, 2007, 06:24 PM
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Major
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Join Date: Sep 2005
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Re: Lanka: unit stats, comments and tips
Quote:
Shovah32 said:
No regeneration? I know with their buffs, luck, ethereality and high stats they will be tough to damage and i realise that that soul vortex helps but still...
Also you'll need to avoid the lifeless. to avoid fatigue problems.
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yeah, I've noticed that. All SCs have their minor weaknesses though. I suppose you could give them a luck shield or sword instead of charcoal shield and replace the lucky pendant with a ring of regen -- or lead shield, or I guess blood armor and replace the magic resist amulet. (They can nearly forge these for themselves.)
actually the blood armor would be pretty hot on the mandaha for freeing up a misc slot.
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February 23rd, 2007, 06:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Lanka: unit stats, comments and tips
That is the kind of thinking we need around here 
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February 24th, 2007, 01:41 AM
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Re: Lanka: unit stats, comments and tips
I tried GoR the Davanas - they come out with holy 2 and sometimes some blood or air magic. (and the slots of a nataraja of course)
I was playing with giving them two lightening bows, and boots of quickness - but I was underwelmed by the damage that bow did even with their strength.
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February 24th, 2007, 03:49 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Lanka: unit stats, comments and tips
Davanas have 4 random picks: 25% for A, A, B, B, so the best they could do is A2B2, but more likely they'll just have one or two magics.
Edi
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