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  #1  
Old March 2nd, 2007, 03:52 PM
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Default Re: Code-diving for spells *DELETED*

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Old March 2nd, 2007, 05:30 PM
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Default Re: Code-diving for spells

I've figured out where the special power #s are stored. I should be able to churn out a complete guide fairly soon.

Edi - if I tell you what everything means can you add it to your spreadsheet?
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Old March 2nd, 2007, 07:09 PM
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Default Re: Code-diving for spells

In that case, yes.

But trying to actually do the figuring out... *shudder*

As long as you get the data figured out so that I don't have to bother myself with that part, I can organize it and add it to the DB. If you even take care of the organizing, so much the better.

Spell modding has got to be the most difficult part of modding Dom3, so tools like this would probably be like gifts from heaven to most modders.

Edi
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Old March 2nd, 2007, 07:22 PM
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Default Special Ability Codes *DELETED*

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Old March 2nd, 2007, 07:23 PM
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Default Re: Special Ability Codes

My motivation in doing this was that I wanted to be able to mod spells.
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Old March 2nd, 2007, 08:12 PM
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Default Re: Special Ability Codes

just a suggestion, but maybe you should post those bitmasks like in the last two occasions as binary number...
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Old March 3rd, 2007, 12:46 PM
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Default Re: Special Ability Codes

Do you think I should mess with the formating before I know what goes where?

This is still a very rough draft.
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