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  #1  
Old March 5th, 2007, 05:35 PM
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Default Re: Destroyer of worlds weapon slots

Edi, i think they're just giving you Hard Time.
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Old March 5th, 2007, 06:02 PM

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Default Re: Destroyer of worlds weapon slots

You seem to be saying it's working as designed because "this is how it seems to behave"?

I think people get what the behavior is. I do. That doesn't mean the behavior is intended. Maybe it is. Maybe the devs intended a centaur with a knife to not be able to use his bow, but if he also had a shield he could. Seems weird to me, but I suppose it's possible.

If it's too small a problem to bother fixing because it doesn't affect too many units and you can work around it by putting a shield in the last slot, then fine. That makes sense. Maybe there should be a "Will not fix" category.

But don't claim people are disregarding "repeated and tested observations." We see the behavior. The behavior doesn't make sense.
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Old March 5th, 2007, 06:54 PM
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Default Re: Destroyer of worlds weapon slots

To reiterate: The behavior of weapons for 4-armed monsters is logical and consistent in light of behavior with 2-armed monsters. Hence 4-armed behavior is not a bug.

If the behavior seems nonsensical and you would like it changed, then put it in the bloody feature request wishlist. With the magic word included.

Edi
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Old March 5th, 2007, 07:26 PM

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Default Re: Destroyer of worlds weapon slots

Then would it make sense to consider the two-armed behavior a bug? Like with the centaur.

Give him a melee weapon he loses the range weapon.
Add a shield he gets it back. As reported by calmon above.
That's what I consider odd. Seems to me he should keep the ranged weapon as long as he isn't given a range weapon.
Trivial, probably. Bug? Maybe.


I'd misunderstood your consistency argument since it did not mention 4-armed specifically and it seemed to me that the discussion had moved on to include whether the two-armed behavior made sense. My apologies for that.
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  #5  
Old March 5th, 2007, 06:59 PM
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Default Re: Destroyer of worlds weapon slots

Quote:
thejeff said:
We see the behavior. The behavior doesn't make sense.
What so hard to understand about a destroyer of worlds using its 4 hands to fire 2 missile weapons, then when the enemy closes in, putting them away or just throwing them to the ground or whatever then hefting 3 single handed weapons plus a shield and wading into melee.

Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
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Old March 5th, 2007, 11:51 PM
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Default Re: Destroyer of worlds weapon slots

Quote:
Meglobob said:
Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
No, what THEY'd do then is to use the shield as a skateboard for sliding down the castle stairs, while performing high precision archery at the same time. Please don't use that movie as a reference anymore...
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  #7  
Old March 6th, 2007, 05:36 AM
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Default Re: Destroyer of worlds weapon slots

well that was just a display of how incredibly skillful legolas was.

he had, like, a precision 20.
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Old March 6th, 2007, 06:21 AM
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Default Re: Destroyer of worlds weapon slots

Quote:
Wish_For_Blood_Slaves said:
he had, like, a precision 20.
and that was just with his left hand...
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Old March 6th, 2007, 06:57 AM

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Default Re: Destroyer of worlds weapon slots

I'm with the "this is clearly a bug" crew on this one. You can get into all the semantic hoohah about what exactly qualifies something as a bug, but to me it sems pretty simple; it's a quirk of the weapon system which could and should be fixed. It's not what you'd call high priority though.

If the devs intended you to have to put a shield in the last slot to enable default missile weapons and programmed the game that way,.. well then there's no point in me trying to understand whether anything is WAD, because they clearly have very unusual thought processes.
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