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March 6th, 2007, 09:04 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: FIXED MAPS: Cradle & Parganos
Thanks Edi!
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March 7th, 2007, 12:45 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: FIXED MAPS: Cradle & Parganos
Thanks alot! Downloading now.
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March 7th, 2007, 08:35 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: FIXED MAPS: Cradle & Parganos
Cheers Edi, thanks for your hard work.
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March 7th, 2007, 06:34 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
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Re: FIXED MAPS: Cradle & Parganos
Thanks Edi, your great.
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March 7th, 2007, 07:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: FIXED MAPS: Cradle & Parganos
Thanks, guys.
Added some new comments on terrain type alterations for Cradle that I forgot to put in earlier.
Edi
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March 8th, 2007, 07:42 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: FIXED MAPS: Cradle & Parganos
That was my favorite map in dom II. many thanks
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 9th, 2007, 08:22 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: FIXED MAPS: Cradle & Parganos
Edi,
i found at least 2 starting spots that did not have 4 adjacent land squares, they had 3 land and 1 water.
Also, if you feel up to it, the bottom right part of the map near the top has a ton of waste squares. when you start in that area income is hard to come by.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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