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  #1  
Old March 9th, 2007, 08:22 PM

Xietor Xietor is offline
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Default Re: FIXED MAPS: Cradle & Parganos

Edi,

i found at least 2 starting spots that did not have 4 adjacent land squares, they had 3 land and 1 water.

Also, if you feel up to it, the bottom right part of the map near the top has a ton of waste squares. when you start in that area income is hard to come by.
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Old March 9th, 2007, 09:07 PM
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Default Re: FIXED MAPS: Cradle & Parganos

I think those still apply. To quote above...
Quote:

Landlocked provinces with only two or three land neighbors were ineligible. Further, no province with swamp or waste terrain was to be a viable starting province.

I did a google just to be sure but apparently landlocked means "surrounded by land" so a spot with 3 land and 1 water is not considered a nostart. Its probably not a GOOD start but on some maps you cant knock out all of the bad starts without making it impossible to play the game with all the nations.
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Old March 10th, 2007, 02:58 AM
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Default Re: FIXED MAPS: Cradle & Parganos

Checked the map.

48 Terek
192 Phelos

That's the two provinces I managed to miss out of a total of 210. Terek couldn't really be changed to a nostart province because there are so few in that area of the map already and it's a fairly large section (SW). There's a couple of others in the westernmeost forest that are iffy, they're labeled as nostarts but one should be a starting eligible one just to get some more breathing space on the map.

Phelos can be changed to nostart, there are enough start locations around it in the NW that it won't interfere.

The Cradle map was never meant o be played with all the nations all at once. The mapmaker, Jason Lutes, specified that it was meant for games with 8 to 10 players, with 10 being the upper limit where the map still works.

So anyone who actually puts his own nation and 16 AIs on Cradle gets exactly what they deserve.

Edi
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Old March 11th, 2007, 01:23 AM

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Default Re: FIXED MAPS: Cradle & Parganos

gets what they deserve? Anyway you did a great job edi! I did not mean to imply you did not. Thanks for the fix, i just did not know if anything more could be done to it.

I have typically liked crowded maps with many players. it is just a matter of play style.
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Old March 11th, 2007, 05:11 AM
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Default Re: FIXED MAPS: Cradle & Parganos

Okay. Thanks.

As for the gets what they deserve comment, I personally don't like a too crowded map, but each to his own.

I took another look at the map and actually made Phelos and Terek nostarts and noticed that North Hengewood (in the forest in the west on the north continent) was for some reason a nostart despite being a landlocked forest with 5 neighbors and nothing special otherwise. Making it startable solves any problems in that section of the map WRT too few nostarts in that forest.

I debated whether or not to make 201 Keeth (up near Red Lake in the NW corner) a nostart becasue it is a coastal province and in LA games Atlatntis could start there, leaving them landlocked with no access to the actual seas. I decided against it for the time being and that could be fixed by giving Red Lake a sea neighbor down the river. Right now, I'm leaving it as is.

Attachment in the first post updated.

Edi
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Old March 11th, 2007, 07:03 PM

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Default Re: FIXED MAPS: Cradle & Parganos

Ok I ma playing the newly edited map now and it is even better! I am limiting my opponents to a modest 15. heh.
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