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March 22nd, 2007, 04:12 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Could u stop Gorgon?
Quote:
Xietor said:
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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I've seen paralysis last anywhere from 1 to 27 rounds, so it's not as if it always puts the target in ice for half the combat. You were asking the question earlier about how to take down a gorgon, now that this viable tactic is offered, suddenly it needs a nerf? Why?
Dom3 is a rock-paper-scissors type of game so that everything does not need to be equally balanced against everything else.
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March 22nd, 2007, 04:18 PM
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Lieutenant General
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Re: Could u stop Gorgon?
the other thing about paralyze is its range, its 100 precision, coupled with the ability to paralyze for 30 plus turns. And they stack. If you have a unit paralyzed for 7 turns and he gets hit again he can be paralyzed for 25 more.
It just seems a bit out of whack for a 2 astral spell you can get fairly early and has no gem cost. I think it is a good equalizer for scs, but it would be fine with a cap of like 5 turns per cast.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:36 PM
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Lieutenant General
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Re: Could u stop Gorgon?
As to the suggestion that he should have had one of his mages cast a spell that cost gems, sometimes when you fight 3-4 fights to get to a key battle, you mages have wasted all of the gems you give them.
Say you want a nature mage to cast mass protection, but no other spell that used gems. Unless there is a command i do not know of, typically the mage will waste all of the gems he has casting spells like swarm etc.
I guess one answer could be to give nature games to another commander, and ration the gems to a nature spellcaster, but if you hate micro managing, then that would be a pain.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:38 PM
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Major
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Re: Could u stop Gorgon?
Keeping gems on a scout is a good idea.
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March 22nd, 2007, 04:45 PM
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Lieutenant General
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Re: Could u stop Gorgon?
It would be nice if a mage would only use gems to cast if you script that spell to be cast. Would save a good bit of hassle.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 25th, 2007, 10:45 AM
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Corporal
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Re: Could u stop Gorgon?
60 avalon knights can handle her.  If man manage to have gift of health active and not panagea so gorgon has no additonal hp she can quickly die against mulitple good units. Or maybe just units with good att and damage with good res lots of AP and blessed with an astral bless plus anti magic spell affecting whole battlefied. Should deal with the situation too. Problem is, she has always a good chance to escape as flyer.
I played a Gorgon yesterday and a friend just had 20 avalon knights and like 100 longbows attacked with single gorgon and dominionI in that province(positive for me) she killed all avalon knights and she managed to fly away with just 1hp left, surprisingly she was even wounded with air shield, mistform, invulneriblity, mirror image, personal regeneration up, and longbowmen did the damage not avalon knights, they quickly died, however in another testgame 60 of them could kill her. Probably anything with good stats and magic res and flying can kill her too.
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March 27th, 2007, 02:30 PM
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Second Lieutenant
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Re: Could u stop Gorgon?
It seems to me that some of the posts in this thread assume conditions that are rather... unlikely.
Touting the strength of a unit that requires, for example, two globals, seven items, the aegis, four uniques, or somesuch seems to me not unlike me declaring that my triple power wished gift of reasoned S9 abomination prophet of DOOM (tm) is overpowered.
Perhaps if we limited the tests to say, magic level four, we would get more applicable results.
However, in the spirit of the thread, I propose this counter:
The gorgon costs: ember (20), barrier shield (20), lightning helm (20), silver hauberk (15?), boots of antaeus (15), krupp's bracers (10), ring of regeneration (10).
Gift of Health (probably about 60 to keep it for a few turns) Haunted forest (maybe 100).
That is.... 270 gems.
I propose...
let's see... If I take an S9 A3 D4 destroyer of worlds, and I power wish, and I give it Mage Bane, Aegis, The Summit, Barrier, Amon Hotep, Robe of Callius, Boots of Quickness, and the Heart of Life... Script to Soul Vortex, Body Ethereal, Personal Luck, Mirror Image, Mistform, Astral Shield, Attack.
The Gorgon Dies!
(note: Do not take the above seriously. I realize that the globals can hardly be counted in the price of the Gorgon. And she probably doesn't need all those artifacts.)
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Ut est meus fortuna.
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