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March 24th, 2007, 05:37 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Abandoned Laboratory
Thanks -- it's actually coded into a Dom2 map (tyrande) as:
#setland 35
#knownfeature "Abandoned Laboratory"
I took the land from independents.
So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 24th, 2007, 10:04 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Abandoned Laboratory
I have had this too, as far as I can tell, its utterly useless.
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March 24th, 2007, 11:19 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Abandoned Laboratory
Quote:
vfb said:
Thanks -- it's actually coded into a Dom2 map (tyrande) as:
#setland 35
#knownfeature "Abandoned Laboratory"
I took the land from independents.
So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
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That's correct. If that province is supposed to also contain a ready lab, then the #lab command should be added. Same deal with sites that give forts, if you want the fort and the site as a known feature, you need to add the #fort <nbr> command to the map file.
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March 24th, 2007, 11:57 AM
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Corporal
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Join Date: Mar 2007
Posts: 105
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Re: Abandoned Laboratory
There is a sanctuary too or temple of light(can't exactly remember) that does not give a temple and the usual standard priest so you can choose between standard priest 1 and 2. All the same and utterly useless.
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March 24th, 2007, 02:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Abandoned Laboratory
There is no site in the game that autobuilds temple on discovery. Unholy Temple in Dom2 did that, but it's removed. The various holy sites that give the option to recruit priests can actually serve a useful purpose if the indie poptype in the province does not have priests as an option (Barbarians, Horse Tribe, Ichtyids, Slingers etc).
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March 29th, 2007, 04:08 AM
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Private
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Join Date: Mar 2007
Location: Brisbane, Australia
Posts: 4
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Re: Abandoned Laboratory
Edi, thanks for clearing that up, I had wondered about the abandoned labs and site temples
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March 29th, 2007, 10:09 AM
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Corporal
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Join Date: Mar 2007
Posts: 105
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Re: Abandoned Laboratory
Why was unholy Temple removed?
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March 29th, 2007, 12:07 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Abandoned Laboratory
I don't know for certain, but I think because it was primarily intended for Ermor, specifically Ashen Empire Ermor, to allow them to get some temples up easily, which is pretty hard with so little gold income. It would have become a holy site in Dom3, which would have given it to absolutely everyone.
With the holy/unholy distinction removed, it doesn't really fit very well. Maybe if it was a blood or death site, but not very fitting even then. Also, gold is much more plentiful in Dom3 and you can get temples from events, so given how difficult that site was to find and how rare holy sites are compared to all the others, it does not really have much of an impact.
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