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March 25th, 2007, 08:21 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Re: Dominion Spread
Hellboy,
Boosted dominion doesn't affect temple spread, so your starting dominion matters late game, not the modded dominion number. Dominions isn't a game about late game potential anyhow...your late game potential is determined by your early game success and little else. High dominion spread from your temples, along with growth/death scales, are probably the 2 most important long-term considerations.
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March 26th, 2007, 05:25 AM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Dominion Spread
Quote:
Micah said:
Hellboy,
Boosted dominion doesn't affect temple spread, so your starting dominion matters late game, not the modded dominion number.
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On page 93 of the manual:
The chance of your dominion increasing in a province or spreading to an adjacent province partly depends on your god's initial dominion which you specified when you created your pretender. The chance is multiplied by your god's maximum dominion.
The example that follows in the manual makes this even more clear. So it absolutely is the boosted dominion that matters - unless there's been a rule change since the manual was printed?
Quote:
Dominions isn't a game about late game potential anyhow...your late game potential is determined by your early game success and little else. High dominion spread from your temples, along with growth/death scales, are probably the 2 most important long-term considerations.
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I don't know what game you're playing but it surely isn't the same one I play! Now granted, I love EA games on big maps with big magic. In this kind of game it is true that early game expansion is a big driver, but to say "little else" seems to be over simplifying, imho. And for sure saying growth/death scales as one of the top 2 long term considerations does not apply to the MP games I've been seeing.
In the games I play the primary resource and source of power in the end game is gems and the troops/leaders that you summon with them. Any kind of troop you can buy with gold becomes irrelevant, eventually. And it that environment, having death scales really doesn't hurt you a whole lot. Now to the extent that early expansion gets you better access to gems and better funds to buy your researchers, yes the early expansion is critical. However, I do not believe that the #1 expander in the first 20 turns is guaranteed to be the winner (as one might conclude from your statement "your late game potential is determined by your early game success and little else").
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March 26th, 2007, 05:45 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Dominion Spread
Yep the manual says a different way the game does.
Read my posts in the bug list:
http://www.shrapnelcommunity.com/thr...?Number=476748
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March 26th, 2007, 06:21 AM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Dominion Spread
Wow, that sucks! And it still hasn't made it onto Edi's short list! Edi, what's it gonna take for this one to make it on the list?
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March 26th, 2007, 07:21 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Dominion Spread
Quote:
Hellboy said:
Wow, that sucks! And it still hasn't made it onto Edi's short list! Edi, what's it gonna take for this one to make it on the list?
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I've seen it now that it was reposted in the Bug Discussion Thread. I hadn't looked at this thread after the initial 3 posts in it. Contrary to what some here may believe, I am NOT all-seeing, all-knowing or infallible, nor do I spend all of my time forum-crawling in search of bugs that have not been reported yet. There are other things in my life besides Dominions 3 and even within the context of Dom3, other things than just the bug shortlist as even a cursory glance at my sig and the mapmaking/modding forum will reveal.
I think you didn't mean it, but that post came across as just short of an accusation of intentionally leaving this issue out of the shortlist and more widely neglecting the task of bug reporting. Not exactly very cheering, I assure you.
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March 26th, 2007, 09:00 AM
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Corporal
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Join Date: Mar 2007
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Re: Dominion Spread
Well i play mp, sp everything with strenght9 indies and from what i can tell is, a high dominion to start with makes your game much easier.
Lowest dominion i would ever take is 6 and this really can hurt. You can build temples, but for most nations 1 of them cost 400 gold. Can be destroyed through unlucky raze events or the enemy quite easily. If you build fort everywhere a temple is its going to be very expensive. If turteling is your style this one is for you.
I prefere offensive armies and a lot of magic in each game, some cheap national troops to beat up the indies quite easily and support the magic of my god, usually the god has lots of hp too, like mother of lions, or simlar, abyssia has very nice lion titans for example.
At least 1 maxed out magic path to cast globals with heavy gem investment, mother oak and gift of health up can win games or any other nice global spells, releated to your nation and highest gem income.
SC and rainbowmages are rather a waste of time, except you can manage to make a SC with a high magic path and awake/dormant. SC you rather need to beat some indies but will die quickly against more diverse armies leaded by other players pushing their domain, and you waste a lot of resources in them too, that you better spend on magic paths or scales, i am more positive that diverse armies in high numbers win this games than just SC's.
Rainbowmages are not needed, you can recruit national and independent mages to do your site searching move them in several groups to cover a big area quickly.
Pretender is always to slow for that anyways and more useful casting the big rituals, big battle spells or do some research and stay away from beeing feebleminded, cursed, marked or killed.
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March 26th, 2007, 11:24 AM
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Corporal
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Join Date: Feb 2007
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Re: Dominion Spread
I'm currently in four MP games and 3 of them are in small maps. Having a small dominion in a small map is rather scary. Especially when you got 2 or 3 neighboors. So in most of mp games, I think a good dominion is expensive but necessary. And later on, the negative effects of your dominion (turmoil, sloth, death, etc.) can really be a thorn in your opponents's foot.
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March 26th, 2007, 12:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominion Spread
Quote:
Edi said:
I've seen it now that it was reposted in the Bug Discussion Thread. I hadn't looked at this thread after the initial 3 posts in it. Contrary to what some here may believe, I am NOT all-seeing, all-knowing or infallible, nor do I spend all of my time forum-crawling in search of bugs that have not been reported yet. There are other things in my life besides Dominions 3 and even within the context of Dom3, other things than just the bug shortlist as even a cursory glance at my sig and the mapmaking/modding forum will reveal.
I think you didn't mean it, but that post came across as just short of an accusation of intentionally leaving this issue out of the shortlist and more widely neglecting the task of bug reporting. Not exactly very cheering, I assure you.
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(sarcasm on)
WHAT? I am so shocked to hear that you dont pursue this with the same ferver and put up with the same level of crap that you would a full job with overtime pay just like all of the moderators before you that hung on thru ... (looking around for missing moderators)... never mind.
(/sarcasm)
(when the cold syrup wears off I will probably delete my snide remark)
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 26th, 2007, 01:19 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Dominion Spread
Never mind the sarcasm, Gandalf, it gave me a much needed laugh.
My own sense of humor is decidedly bent in a similar direction, so your post does not offend me in the least. So I hardly think it should offend anyone else either. 
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March 26th, 2007, 10:31 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Dominion Spread
Quote:
Edi said:
I think you didn't mean it, but that post came across as just short of an accusation of intentionally leaving this issue out of the shortlist and more widely neglecting the task of bug reporting. Not exactly very cheering, I assure you.
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You are correct, both in that the tone of my post was unduly negative/insulting, and also in that I did not mean it to be so. My apologies, Edi.
I take advantage extensively of all your free labor on the DB project, the Bug Shortlist, as well as other endeavours going back for years now. The last thing I want to do is to offend you, when you have added as much as you have to the fun I have playing Dominions.
Again, mea culpa, and thanks for all the work you do.
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