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  #1  
Old March 28th, 2007, 02:25 PM
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Default Re: Disbanding Units ?

Id be willing to see disappearing disbanding.

I could see it also turn into PD or population. Probably better as population since it will vastly affect the game with certain nations that get free units. Tien chi, Pangaea, Ermor. Of course the game might have to treat undead and magical differently.

I think it might also be interesting, and less imbalancing, if it was an event. If you have too many troops in a province and they are starving or commanderless then maybe they should revolt.

Another fun thing to get rid of excess troops would be to have it that you must assign them to a commmander, and then give the commander an order "release from service". That would put them into the mercenary queue (if there is room for it). It would become another strategy thing to the game. Like discards in a card game. Not only would you have to decide that you dont need it but you would have to consider if the other players might make good use of it. It also would fit well with the fact that both the need to get rid of such units, and the lack of mercs, occur in late game.
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  #2  
Old March 28th, 2007, 05:57 PM
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Default Re: Disbanding Units ?

Minimally -- disbanded troops should have a chance of increasing unrest proportional to existing unrest and distance from home, and inversely proportional to the rest of the garrison.

You don't suddenly employ a band of soldiers far from home, where banditry and so forth is rife, and without other soldiers to keep them in line, during a war, and expect everything to be hunky-dory. That's the sort of thing that contributes to brigandage if not outright rebellion.
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Old March 28th, 2007, 06:34 PM
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Default Re: Disbanding Units ?

If disbanding sends people back to the province as "population", recruiting should "take" them from the "population". This is not in the game though.
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Old March 28th, 2007, 08:06 PM

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Default Re: Disbanding Units ?

Or have disbanding cost 1/5 of their recruit price, equal to 3 turns of upkeep.
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Old March 28th, 2007, 10:14 PM

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Default Re: Disbanding Units ?

Why do people want to complicate it? It's purely a gameplay option; it doesn't need to be entirely realistic or cause some potentially abusable or newbie-confusing side effects.

Needing a commander to do it, or having to spend money to do it,... that's just going to encourage people to kill them off in inventive ways instead of disbanding (which is rather ridiculous) or increase the level of micromanaging, which is partly what a disband button would be there to reduce.
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Old March 28th, 2007, 10:37 PM
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Default Re: Disbanding Units ?

Quote:
Sombre said:
Why do people want to complicate it? It's purely a gameplay option; it doesn't need to be entirely realistic or cause some potentially abusable or newbie-confusing side effects.

Needing a commander to do it, or having to spend money to do it,... that's just going to encourage people to kill them off in inventive ways instead of disbanding (which is rather ridiculous) or increase the level of micromanaging, which is partly what a disband button would be there to reduce.
I agree completely!

I appreciate all the detail that exists in Dominions, but this is not the place to add yet more detail, that will only result in keeping the micromanagement at the same level, or actually in increasing the micromanagement.

To paraphrase: "Microomanagement? just say no!"
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Old March 29th, 2007, 01:34 AM
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Default Re: Disbanding Units ?

Quote:
Hellboy said:
I appreciate all the detail that exists in Dominions, but this is not the place to add yet more detail, that will only result in keeping the micromanagement at the same level, or actually in increasing the micromanagement.

To paraphrase: "Microomanagement? just say no!"
I disagree of course. I feel that it would turn an irritation to yet another element of strategy. As I said, I see no problem with "just make them disappear". But it feels like a rather sterile tabletop way of handling it.
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  #8  
Old March 29th, 2007, 01:30 AM
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Default Re: Disbanding Units ?

Quote:
Sombre said:
Why do people want to complicate it? It's purely a gameplay option; it doesn't need to be entirely realistic or cause some potentially abusable or newbie-confusing side effects.

Needing a commander to do it, or having to spend money to do it,... that's just going to encourage people to kill them off in inventive ways instead of disbanding (which is rather ridiculous) or increase the level of micromanaging, which is partly what a disband button would be there to reduce.
I think there is some blindness here. Just my opinion.

I dont have a problem with your specific ideas but your description of why you are putting them out. Do you really not understand "why do people want to complicate it"? [censored] I have no problem understanding why you want to simplify it. To you its a strategy game only and decreasing micromanagement is enough reason for a change.

Seriously, if you really WANT to understand why some people post the way they do then you might want to accept that the game has role playing elements in it which a number of us find enjoyable. Coming up with inventive theme-based features are as enjoyable to us as some people coming up with many little .5% balancing nitpicks. I certainly try very hard not to belittle such extreme formula-based dismantling of a perfectly enjoyable mythology based game. Please try to do the same for others viewpoints of the game.

Gandalf Parker
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