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April 18th, 2007, 12:33 AM
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Re: Quick Question concerning healing afflictions
Also-what summons heal their own afflictions?
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April 18th, 2007, 01:07 AM
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Re: Quick Question concerning healing afflictions
I was actually curious if it's possible to heal afflictions caused by item implants like the heart that gives you a chest wound, or the magical eyes that give you eye loss?
Jazzepi
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April 18th, 2007, 01:40 AM
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Re: Quick Question concerning healing afflictions
Units with recuperation can heal wounds like the black heart or eye loss.
The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.
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April 18th, 2007, 02:22 AM
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Re: Quick Question concerning healing afflictions
See bullet #6 under Q: Can I get rid of afflictions? How? in the FAQ.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
-Max
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April 18th, 2007, 03:59 AM
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Re: Quick Question concerning healing afflictions
definitely the ettin mandragora. not recruitable though.
well the recruitable sacred commanders with recuperation are gonna be either pangaea or oceanea. thems the only ones.
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April 18th, 2007, 05:48 AM
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Re: Quick Question concerning healing afflictions
You could always cast Gift of Reason on any normal recuperating unit (eg Knight of Avalon) and make it your prophet or give it a shroud. Depends on how many you want and what you'll be doing with them I suppose.
Arco Oreiads are recruitable sacred recuperating commanders too.
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April 18th, 2007, 07:47 AM
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Re: Quick Question concerning healing afflictions
Quote:
Foodstamp said:
Units with recuperation can heal wounds like the black heart or eye loss.
The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.
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Really? I checked out the FAQ as was recommended.
>Finally, afflictions caused by items such as Black Heart or Eye of Aiming cannot be healed in any way. They can be healed only if the item is removed, which is very difficult in most cases and involves powerful magic when possible at all.<
Jazzepi
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April 18th, 2007, 08:03 AM
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National Security Advisor
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Re: Quick Question concerning healing afflictions
I put that part in the FAQ on the word of someone else when it came up in the FAQ Discussion thread. I don't remember who said it, but there was a distinct claim that item-caused afflictions don't heal. It is possible that afflictions caused by hearts can be healed, but that person was very adamant about eye afflictions not healing.
I did not test those assumptions, but editing a commander with recuperation into a map file and assigning one of the heart items and an Eye of Aiming, then hosting for e.g. 30 turns should give some results.
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April 18th, 2007, 05:30 PM
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Re: Quick Question concerning healing afflictions
I was hoping Pans were sacred, but sadly, they're not. White Centaurs are, but they won't do what I want-they use longbows and I'm looking for melee.
I'm trying to determine if there already is a heavy melee combat land or amphibious sacred unit in the game that heals itself and can be gotten in steady numbers (preferrably recruitable).
If not, if it's currently really difficult to get such a unit in numbers, it would then be a good basis for my "Reign of the Death-Toads" mod-nation.
I don't suppose there's a spell for summoning ettin mandragoras? I've never noticed one.
Oceania's calvalry sacreds are some of the nastiest units in the whole game. I used like 5 of them to conquer the entire ocean in one game, with neutral provinces set on 9 difficulty. Their only weakness-besides being water only- is they become unsacred if they lose their riders. Still not quite what I'm looking for, though-although they do fit the requirements.
I'll look into the Oreiad.
Thanks everybody, and if you find any news on this, please keep me updated.
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April 18th, 2007, 05:55 PM
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Re: Quick Question concerning healing afflictions
White Centaurs are most definitely melee. Spear and Shield, I think.
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