.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 1st, 2007, 02:50 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: game option/old age

This is a question to the guys who hate the old age mechanic. Are you guys playing with death scales? When I take growth scales, I can go years without getting an afflicted old age mage, and when I finally do get afflictions on my mages, it is usually just one or two mages out of the bunch.

This reminds me of the thread where people were upset about populations not increasing when a growth scale was not taken. People complain about the growth/death scales and fortune/misfortune scales being trivial and taking a backseat to Order/sloth. Then I see a lot of people complain about mechanics in the game that are directly affected by those scales that were listed as trivial before.

Maybe players should take a second look at what scales they consider to be trivial scales instead of wanting the benefits of those scales modded out of the game?

Most people hate the old age mechanic, and most people think that taking a death scale on your pretender is a no brainer. Is there a correlation?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #2  
Old May 1st, 2007, 03:07 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: game option/old age

I don't think it's that the death scale weakens you that's annoying people - that's fair enough. It's that it weakens you in a way that increases micromanagement.
Reply With Quote
  #3  
Old May 1st, 2007, 03:20 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: game option/old age

No I always play man with 3 growth, but the crones still get afflictions too early and often to suit me.

I think the No Old Age Mod strikes a perfect balance to me with Man anyway. I still get a good number of Crones that are old, some even 4 years too old, but not every damn one is old and not only old but like 40 years past their max age.

I do not mind managing some old age, but i do not want it to be my main focus. It was a good concept to add to the game, since you had burden of time and decay already, but needed toned down.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old May 1st, 2007, 03:43 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: game option/old age

Quote:
Foodstamp said:
This is a question to the guys who hate the old age mechanic. Are you guys playing with death scales?
Other than Abysia, which becomes truly crippled when they use the death 3 scale that they are supposed to have, old age really only affects the human nations. These nations pay almost exactly the same gold cost for mages as the superhuman nations, yet don't get any benefit from their poor stats and susceptibility to randomly dying. Is an Arch-Theurg of Pythium or a Druid of Marverni really so powerful that he deserves to have the same cost as a Vanadrott and to also be old?

Quote:
Most people hate the old age mechanic, and most people think that taking a death scale on your pretender is a no brainer. Is there a correlation?
The tiny amount of benefit you get for not having your mages get diseased with a growth scale in no way offsets the massive 120 point cost of the scale. A lack of disease won't even start to have effects till ~14 turns into the game, long after the critical initial expansion is over. The scale needs a lot more early game benefit before it would be worthwhile.
Reply With Quote
  #5  
Old May 1st, 2007, 04:40 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: game option/old age

I like the old age mechanics, but I think that it needs to be balanced cost wise.
Humans have poor stats, and age quickly. Ok, fine, but that's offset by their
quick reproduction, thus human mages should be at least a bit cheaper than similar
Vanir / Abysians / Nagas.

Furthermore, I think that just as some mages are recruited a bit older than most,
some mages should be recruited a bit healthier than most, and have their old age
trigger point delayed.

And finally, I would love to see an item that _reverses_ the aging process. I.e.
each year will make the mage one year younger.

I am talking about balance, because Pythium, which was my stronger nation in
Dominions II seems to have fallen down quite a few rings down the ladder due
to old age. There are plenty of other good nations, and I just realized that
all of my favorite nations (EA Arco, LA Man and C'tis) are old age nations.
So old age can't be that much of a game breaker, can it?
__________________
No good deed goes unpunished...
Reply With Quote
  #6  
Old May 1st, 2007, 05:58 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: game option/old age

Okay, thanks to Edi's pointing out the aging mechanics, and a bit more thought on my part, we now have a new, tweaked "Reduced old age" mod.

The changes are:
- Before I misunderstood how fire magic affected old age, resulting in, e.g. funny ages for the Abysians
- All previously old units are now roughly 8% below their maxage on average. I've found this gives a moderate rate of old age randomly occurring - so like Xietor says, there will occasionally be an old unit, but they won't all be old. Previously all units were just 4-5 years below their maxages, which... well, it's not very interesting, but lets just say it was a bit wrong.

So basically it's just a bit more consistent.
Attached Files
File Type: zip 517042-reducedOldAge.zip (707 Bytes, 130 views)
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old May 1st, 2007, 06:00 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: game option/old age

And here, for the real hardcore old-age haters, is a "no old age" mod, where all units are at least 25% below their maxage. You should never see old age any more with this mod, I think (magic aside).
Attached Files
File Type: zip 517046-noOldAge.zip (687 Bytes, 131 views)
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #8  
Old May 1st, 2007, 08:42 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: game option/old age

The adventures of Egalitus, the Arch Theurg

Egalitus the old and dying Arch Theug was nearing the end of his existence in this realm, with only about one month expected to live. He was therefore placed in the front of the battle, being prepared to go down in a blaze of glory. The battle was going well with Egalitus himself taking down many enemies, and in the middle of it something estonishing happened. Some mage cast astral healing, and miraculously Egalitus was restored to full health. He is still diseased which has taken his right eye, and he is severely weakened. But he seems to have seven more months to live, and he intends to make the most of it. He intends to bring down as many enemies as possible.

The adventures of Egalitus the diseased, weakened, nearly blind Arch Theurg shall continue.

Lets make a wager on how many afflictions Egalitus will get before he finally kicks the bucket. See, how can anyone find old age not fun.

(And being able to heal a diseased unit to full health sounds like a bug to me, but it is a fun bug.)
Reply With Quote
  #9  
Old May 1st, 2007, 08:46 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: game option/old age

I bet 6 afflictions counting the disease!

BTW, great story
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.