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May 16th, 2007, 04:33 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Marverni 3.08 patch stuff
As I'm playing Marverni in two PBEMs, thanks for asking, Tyrant. Was wondering the same thing. *sigh*
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May 16th, 2007, 04:50 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Marverni 3.08 patch stuff
Sorry tromper, How did you get stuck with Marverni?
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May 16th, 2007, 05:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Marverni 3.08 patch stuff
I just played Marverni in a recent game and they were fine. Whats the complaint?
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May 16th, 2007, 05:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Marverni 3.08 patch stuff
Those units will be available for summoning in the next patch. They are included in the game with 3.08.
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May 16th, 2007, 05:28 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Marverni 3.08 patch stuff
Quote:
Ironhawk said:
I just played Marverni in a recent game and they were fine. Whats the complaint?
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To each their own. I can only speak for myself.
I find them to be one of the weakest nations out there. No national summons, Sacreds are average, most troops have no armour and are overpriced (IMHO), they have no archers and slingers just do not cut it mid-late game, or early game for that matter. I feel forced to play a certain way with Marv if I want to be successful: no powerful awake pretender, no dice.
I make no claims to be a good player, I am sure there are some experts who can rock Marv. But I still feel they are under powered.
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May 16th, 2007, 06:09 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Marverni 3.08 patch stuff
In my SP games I've modded Eponi Knights to cost 37 gold and have a hoof attack. Combine that with CMB's updates to the Boar Warrior/Boar Lords and I think they'd be fun to play. (My goal is to mod each race until I have fun playing on Random.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 16th, 2007, 07:01 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Marverni 3.08 patch stuff
Quantums balance mod give Marverni a big boost by making Farstrike, which the druids can easily cast a extremely dangerous spell. Precision increased to 100, it now kills enemy leaders at a alarming rate, doing 20-30+ pts of damage...ouch!
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May 16th, 2007, 07:27 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: Marverni 3.08 patch stuff
Hmm, that's a big boost to LA Agartha as well.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 16th, 2007, 07:28 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Marverni 3.08 patch stuff
Quote:
Meglobob said:
Quantums balance mod give Marverni a big boost by making Farstrike, which the druids can easily cast a extremely dangerous spell. Precision increased to 100, it now kills enemy leaders at a alarming rate, doing 20-30+ pts of damage...ouch!
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I can attest that this tactic is indeed working
I actually kind of luck Marverni, not because they're an overly powerful nation, rather because they have this nice barbaric/druidic atmosphere.
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