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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 17th, 2007, 10:35 AM

Xietor Xietor is offline
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Default Re: extending Epic Heroes to EA

In Edi's defense, I really like the Basalt King in exile's storyline. Especially if you know the history.

And while the melee heroes ARE more exciting, they also die easier in combat, and longterm, may be less powerful than the mages who open up new paths.

The Mad Tinker, though he has only 6 hp, is likely more useful to Vanheim over the course of a game then a melee type hero. Having Watchers in your castles and patrolling is a nice bonus. He also has nature magic, and can spy. A very versatile little gnome.
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Old May 17th, 2007, 12:33 PM

jutetrea jutetrea is offline
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Default Re: extending Epic Heroes to EA

No defense necessary, I think you guys are misunderstanding me.

I was primarily looking at power/utility. Average being nothing jumped out at me why this guy would be epic vs a standard hero. On the power scale I would probably put him near the bottom of the second tier. For instance, the van gnome I thought was too weak, but he has a great summoning ability which jumps him up a bunch of notches so he's equivalent with most of the other nations.

Oceania's hero just seems like a standard hero to me, even with adding new paths. Just preference, and just referring to relative power. I just think that bumping a level or two or adding an ability (heal, assasinate, domsummon, ally summon, -dom, +dom, +research, +gems, etc) may bring him up a few notches. The forge ability almost does it (and may in testing, not sure).

Again these were just my initial thoughts on something I like, not a hit on your hero specifically.
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Old May 17th, 2007, 01:44 PM

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Default Re: extending Epic Heroes to EA


Ok, the C'Tis big summons is sweet! Have yet to gift of reason him, want to see what his slots are.

Bandar's 32 prot isn't as unreal as I thought.. low morale, low hp weaken him although he's still kind of cool. Maybe prophetize him and only use in domain?

Got the machaka assassin killed outside of domain vs. a flyer with an escort. BS'd an escort then harbringer came in and beat on me.

Since these are unique, it might be cool to have a national spell for all nations (lvl 5, ench, national strong path) similar to gift of rebirth but instead of bringing a mummy back it recalls the hero. Probably not, but I've quit SP games where I've lost my favorite hero.

What was the reasoning behind bow of war on the Mict hero and 2D on the ulm hero? Just curious
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Old May 17th, 2007, 04:50 PM

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Default Re: extending Epic Heroes to EA

I gave all melee heroes a summons and a ranged weapon. There was no special reason the Blood-Cursed Champion got a Bow of War. Mictlan stinks, and i wanted a weapon that fired 13 arrows!

The Black Duke of Ulm idea was a commander from Arralen's Black Steel Ulm mod. Though i made some radical changes to him, i liked the name, the sprite, and the fact he summoned-all of which were borrowed from Arralen(with his permission).

But i created the Black Order Soldier he summons,added the forge ability, the magical steed, and because Ulm suffers from a horrific mr penalty, decided to give the "Black" Duke of Ulm a reason to be black. Obviously Arralen intended him to be black named after his black plate he wears. Since I wanted to make the Black Duke of Ulm formidable enough that Ulm became a valid mp choice, I added the 2d to him.

With the Black Duke of Ulm, Ulm gains:

1. access to death magic
2. a well equipped thug hero
3. black order soldiers-the best make units of any hero.
There are better strong dominion summons, but they are hard to amass, and will not come at all unless the dominion is strong.

Beowulf, Black Duke, and the other melee heroes can make troops in any dominion, and you know what you are getting each turn. Some of the stronger nations with melee heroes, do not get a very good make unit ability.

Ctis, Caelum, arcos. all have melee heroes, but the units they can make on a per turn basis are not nearly as good as the Black Duke. Though i changed the yeti from wingless to something more thematic. He is a creature of the wild, there was no thematic tie-in for him to make wingless.

So in the next version you will see something-different. More thematic.

4. great forge bonus-including a modification to all ulm units wearing full plate of ulm

In short, MA Ulm needed a reason for more people to play them-the Black Duke of Ulm is that reason.
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Old May 17th, 2007, 05:08 PM

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Default Re: extending Epic Heroes to EA



Sounds good, hopefully be able to play with them a bit later. Created a 22 person game, all gods dormant, 10 dom, luck3 (to see other heroes hopefully), and as much of a bless as possible. Staled everyoen the first turn, without even looking at them... lost like 6 of them to dom kill doh. Kind of a pain to do 22 pretenders so i'll hopefully get back to it later.
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Old May 17th, 2007, 06:09 PM

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Default Re: extending Epic Heroes to EA

I think you will have more fun, and get a better feel for a hero, by playing one of the races you like. Against the AI.

That way you can fully test the limits of the hero for your favorite race. I think you will find, for instance, that the Yeti is very tough. He is tougher in cold climates. What you may not have noticed is he has 2 "Yeti Claws." There are ap,
and with his high att and str, not many units can survive an attack by the Yeti. He also radiates cold, has a strong fear, strong movement, and a thick hide.

I feared the ryleh hero may be too tough, so he is lifeless to keep him from getting regen. I think he will still get hps back from his life drain attack. I do know pretenders that are lifeless gain hps with the alt 5 drain life spell. Testing will reveal if he is balanced.
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Old May 17th, 2007, 06:16 PM
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Default Re: extending Epic Heroes to EA

If Li Bo isn't powerful enough for people's tastes, you could give him death as well as fire.

This would enable him to make a skull of fire, and then (with a ring of wizardry), staves of the elements and other fire boost items.

An extra earth he doesn't need, I don't think.
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