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  #1  
Old September 25th, 2007, 02:47 PM
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Default Re: Soo... When is the next patch?

Massively Multiplayer
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Old September 25th, 2007, 03:55 PM
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Default Re: Soo... When is the next patch?

Ah. That simple.
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Old September 26th, 2007, 11:48 AM
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Default Re: Soo... When is the next patch?

Quote:
Kristoffer O said:
Ah. That simple.
Let's not forget the random map generator and the game editor. These greatly add to the replay value.

Artificial Intelligence
For best AI results I recommend multiple personalities with a scriptable AI thus new personalities can be added to the random selection or existing ones improved within the community. Any AI personality script should have the option of being disabled in case it's bugged.

Random Item Formula
Also besides adding your favorite fixed items I'd suggest creating a Random Item Formula = Allows items within the game to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected from separate lists.
Kings(A) Poisonous(B) Axe(item) of Death(C)
Ice(B) Knife(item)
Dukes(A) Helm(item) of Minds(C)
Fire(B) Boots(item) of Speed(C)

Using a random item formula means each new game will have new unique items!
Forging items can also be incorporated where an average axe and old skull will allow a necromancer to forge a death axe.
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Old September 26th, 2007, 12:23 PM

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Default Re: Soo... When is the next patch?

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Random Item Formula
Personally, I'll put in an opposing vote for "not Diablo."
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Old September 26th, 2007, 12:40 PM
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Default Re: Soo... When is the next patch?

I'm inclined to avoid random pick-this-and-that items. They are in my opinion rather (insert stronger wording if you wish - I don't mind) boring.

It is not that difficult to come up with hundreds of items without having to resort to genericisms (is that a word?). Better to add one hundred new items and randomly disable 80% of them each game if you want replayability.
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Old September 27th, 2007, 02:08 PM

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Default Re: Soo... When is the next patch?

Yay for getting new machine(s) for patch building. Did I get lucky and is there a chance you will build a Linux PPC patch this time also, or is that arch stuck with the 2.06 version forever?

Sill
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  #7  
Old September 27th, 2007, 10:03 PM
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Default Re: Soo... When is the next patch?

Quote:
Kristoffer O said:
I'm inclined to avoid random pick-this-and-that items. They are in my opinion rather (insert stronger wording if you wish - I don't mind) boring.

It is not that difficult to come up with hundreds of items without having to resort to genericisms (is that a word?). Better to add one hundred new items and randomly disable 80% of them each game if you want replayability.
I actually find games with only fixed items more limited. For example using my example formula above will allow the game to provide over 20,000 items or more and can be accomplished more easily than creating 400 fixed items. I believe having both the randomly generated items and the fixed items provides the best of both worlds.
Personally I enjoy games where each time I play I know characteristics of the game will be unique. Unique new quests, unique new maps, unique new AI behaviors, unique new items, optional victory settings, unique new places/buildings, unique new monsters, etc; .
When you take those features above and set them as fixed quests, fixed map(s), fixed AI behaviors, fixed places/buildings then the games replay value decreases the same as providing each gamer with unique experiences.
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Old September 27th, 2007, 10:23 PM

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Default Re: Soo... When is the next patch?

Take a look at the Exiles/Avernum series by spiderweb software. They manage to provide quite a lot of replay value without random items or maps. The game world can actually change if you take too long to get something done, for instance, so you can take things in different directons.

There are cases for both situations, and both types of players. But personally, I find games with random items less immersing and decrease the original play value (and hence the replay value) considerably. If they're partially random, like as in Sacred or Divine Divinity, I can live with it. But if they're near completely random, as in Diablo 2, they never manage to hook me.

On the other foot, there's the whole niche of Roguelike games, but I won't get into that right now. I don't have that much to say.
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