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September 28th, 2007, 08:39 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Map QuickRef
Hrm. Gandalf - your suggestion was good, but it wasn't the problem. When I added kill features it didnt help. But, when i call
#knownfeature "Name of Feature"
it seems more reliable than calling the number. Don't ask me why. I'm just saying this is what I see.
Also, City of the Damned in Edi's excellent db is actually "The City of the Damned" or else it won't show up.
well, rock on forum members.
Some day we really need to put together a more useful how to make a mpa document than comes with the game, using our knolwegde, and various mods/utilities people have made. I'd love to help with this, but am not nearly experienced enough to do it myself.
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September 28th, 2007, 10:29 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Map QuickRef
Well, I just finsihed a version of Orania Nasty Edition, and I got #knownfeature to work just fine. Note that known feature does not work very well if used by number. Half the time it goes nuts, and half the time nothing happens. Even using site names, there were one or two sites I couldn't get to wrok no matter how hard I tried, but most worked ok. Auger Elder Place isn't a valid site, according to the DB, so that shouldn't work. AFAIK, you can't add new sites to a map, you need to do that in a mod. City of the Damned is unique, but that a shouldn't matter if you place them yourslef.
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Qui tacet consentit
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September 28th, 2007, 10:43 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Thanked 1 Time in 1 Post
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Re: Map QuickRef
Frost - yeah, because it was a comment, the misspelling was not a problem. i spelled it correctly when i called the sites by name. but yeah, i found what you just said... that calling by names works better than numbers. City of the damned isnt unique based on Edi's db, but i dont know. But it wont show up at all unless you call it THE City of the damned, which isnt in the db. (i found this out by calling it by number)
calling by name, i have had no problems.
so i guess thats the solution.
bummer about not adding sites without a mod, but oh well.
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September 29th, 2007, 04:34 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Map QuickRef
I have never had any problems calling specific sites by number, either with #knownfeature or #feature. However, if you have a lot of #knownfeature commands (as in if you try to put all sites into a map using #knownfeature) it craps out somewhere after 500 sites, but I don't remember exactly where. A little bit before Merman village, I think. If you change half the #knownfeature commands to #feature, there will be no problem.
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September 29th, 2007, 04:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Map QuickRef
If I remember, the DOS versions of a .map file can have problems if you have a space after the end of the last item?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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