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October 3rd, 2007, 01:51 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Relief, Hidden Magic Paths, and Population
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
Jazzepi
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October 3rd, 2007, 02:09 AM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Relief, Hidden Magic Paths, and Population
Quote:
Jazzepi said:
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
Jazzepi
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Thanks! I was thinking of being the benevolent god to try to save them via migration and for a higher long term profit, but I do need to experiment with pillaging. 
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October 3rd, 2007, 02:10 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Relief, Hidden Magic Paths, and Population
Unrest is capped at pop/ten, for a start. So if you have a population of 110, unrest will be at 11 at most.
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October 3rd, 2007, 04:14 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Relief, Hidden Magic Paths, and Population
Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic.
That's all I can think of right now but IIRC there are more.
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October 3rd, 2007, 04:22 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Relief, Hidden Magic Paths, and Population
It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 3rd, 2007, 09:16 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Relief, Hidden Magic Paths, and Population
I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed.
__________________
Qui tacet consentit
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October 4th, 2007, 03:09 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Relief, Hidden Magic Paths, and Population
They don't.
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