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Old October 24th, 2007, 12:17 AM
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Default Re: Graphics vs ideas; the tide has turned

You have to somewhat expect to pay more for a niche title, since it's really a specialized product with a limited audience. However, consider the cost per amount of time that you're playing the game, and you'll likely find that it's value works on to be much better than other titles you might have purchased. At least it's been that way in my experience.
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Old October 24th, 2007, 02:36 AM
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Default Re: Graphics vs ideas; the tide has turned

But you're not having to pay more for a niche title. Our most expensive game is Dominions 3 at $54.95. That's still $5 cheaper than your average console game. Heck, I saw tonight that the "collector's edition" of the new Clive Barker game is $70!! From the average reviews it's getting, and the typical longevity of a shooter game, I would bet that's not $70 worth spending.

To give you another comparison Wizardy cost $49.95 when it was released in 1982.

Now, are there niche games that you *do* pay more for? Sure. Norm Koger's game on the Russo-Japanese war is $64.95 and if you want the campaign add-on that's another $24.95 for a grand total of $89.90!

But everything we offer here at Shrapnel is priced at fair market value that's beneficial to both our customers and to the developers. And yes, definitely when you break down the dollar cost to entertainment value you'll find that they're a great deal.
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