.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 21st, 2007, 01:09 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Questions for a new mod

I have never found the armour modding's requirement of name rather than number to be a problem, so I don't think it should be anywhere near #1 priority. That's just me though.

Wyatt: You can't make new range=str weapons. You can modify existing range=str weapons though.
Reply With Quote
  #2  
Old November 21st, 2007, 03:03 PM

Wyatt Hebert Wyatt Hebert is offline
Corporal
 
Join Date: Feb 2004
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Wyatt Hebert is on a distinguished road
Default Re: Questions for a new mod

Cool, thanks, Edi. I didn't mean to imply that the Database was a modding manual. I just figured to use the numbers, but if I can't, I can't. I can hardcode it, as the item (a beefed up javelin) is only used on one unit, and, even if they get the experience to get +1 Str, it won't be a big deal if they don't get +1 range.

Sombre: Not checking the manual directly, can I copy a weapon like you copy a monster, then modify it, or can I only make a new one. If memory serves, it's the latter, but I just thought I'd check.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.