.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 28th, 2007, 02:32 AM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Cause of scale-loss bug found!

Heh. Well, I'm sick today, but my mind is clear, so I've had time to play around.

Further clarification: It only affects a player's starting province. So every province except the starting province can have a #poptype, and it shouldn't affect the scales. So far as I can determine, it happens with all #poptype numbers.

NI maps should still work--you just can't have random starts. You'll have to specify starting points, and remove the #poptype command for those provinces. If you playing using random-position NI provinces...yes, you'll most likely encounter the bug.
__________________
MP Guide to MA Ermor
Reply With Quote
  #2  
Old November 28th, 2007, 02:37 AM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Cause of scale-loss bug found!

I am unfamiliar with mod and map commands. What does #poptype mean exactly? Wouldn't every independant province have some poptype?
Reply With Quote
  #3  
Old November 28th, 2007, 02:51 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Cause of scale-loss bug found!

Quote:
Sir_Dr_D said:
I am unfamiliar with mod and map commands. What does #poptype mean exactly? Wouldn't every independant province have some poptype?
#poptype is a map command used to set certain poptype (like wolf tribe barbarians or knights and longbowmen) to a province. If you don't set a poptype with the command, it will be random.

Indypendant, you are a GOD. Consider yourself having one white candle burning in Kuopio, Finland.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #4  
Old November 28th, 2007, 03:11 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Cause of scale-loss bug found!

Normally each province has a randomly determined poptype. Poptype numbers run between 25 and 90, but some cannot appear randomly. #poptype <nbr> in a map file sets the poptype of a province to the specified poptype instead of having it randomly determined. If you set a non-existent poptype (i.e. 90+), no units can be recruited from that province.
Reply With Quote
  #5  
Old November 28th, 2007, 03:19 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Cause of scale-loss bug found!

I hope this gets fixed in the last patch. I got hit hard with this in a game where I had order 3 prod 3 taken away early in the game. T'was a hard kick in the nads.

Jazzepi
Reply With Quote
  #6  
Old November 28th, 2007, 03:29 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Cause of scale-loss bug found!

I was burned badly in Epic Heroes II by this infamous bug! A conspiracy I say. A conspiracy.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #7  
Old November 28th, 2007, 03:33 AM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Cause of scale-loss bug found!

IndyPendant, this is, as far as I am concerned, the most important post in this
forum in the last year. If I have to point out to the most annoying bug, this
is it. And now there is a chance it gets fixed.

I suggest the next patch contains a mercenary sage named IndyPendant, with at
least 20 research, and bad event cancellation. :-)
__________________
No good deed goes unpunished...
Reply With Quote
  #8  
Old November 28th, 2007, 04:40 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Cause of scale-loss bug found!

While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
Reply With Quote
  #9  
Old November 28th, 2007, 05:23 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Cause of scale-loss bug found!

Still, it shows the connection between pop types and this bug. Very very important find. I was hunting the cause of this bug since Dom2 beta. Never really managed to reproduce it.

Damn good job IndyPendant.
Reply With Quote
  #10  
Old November 28th, 2007, 06:34 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Cause of scale-loss bug found!

Quote:
quantum_mechani said:
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
If it's linked to poptypes, it could be linked to certain specific poptypes more than others and if the underlying poptype is a problematic one, it could cause the problem. So, as Daynarr said, this is a very important thing. It's the first concrete clue since Strages Sanctus managed to reproduce the bug on a specific map in a specific province and a damn sight more informative and general than that one too.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.