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November 28th, 2007, 02:32 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Cause of scale-loss bug found!
Heh. Well, I'm sick today, but my mind is clear, so I've had time to play around.
Further clarification: It only affects a player's starting province. So every province except the starting province can have a #poptype, and it shouldn't affect the scales. So far as I can determine, it happens with all #poptype numbers.
NI maps should still work--you just can't have random starts. You'll have to specify starting points, and remove the #poptype command for those provinces. If you playing using random-position NI provinces...yes, you'll most likely encounter the bug.
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November 28th, 2007, 02:37 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Cause of scale-loss bug found!
I am unfamiliar with mod and map commands. What does #poptype mean exactly? Wouldn't every independant province have some poptype?
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November 28th, 2007, 02:51 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Cause of scale-loss bug found!
Quote:
Sir_Dr_D said:
I am unfamiliar with mod and map commands. What does #poptype mean exactly? Wouldn't every independant province have some poptype?
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#poptype is a map command used to set certain poptype (like wolf tribe barbarians or knights and longbowmen) to a province. If you don't set a poptype with the command, it will be random.
Indypendant, you are a GOD. Consider yourself having one white candle burning in Kuopio, Finland.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 28th, 2007, 03:11 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Cause of scale-loss bug found!
Normally each province has a randomly determined poptype. Poptype numbers run between 25 and 90, but some cannot appear randomly. #poptype <nbr> in a map file sets the poptype of a province to the specified poptype instead of having it randomly determined. If you set a non-existent poptype (i.e. 90+), no units can be recruited from that province.
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November 28th, 2007, 03:19 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Cause of scale-loss bug found!
I hope this gets fixed in the last patch. I got hit hard with this in a game where I had order 3 prod 3 taken away early in the game. T'was a hard kick in the nads.
Jazzepi
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November 28th, 2007, 03:29 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Cause of scale-loss bug found!
I was burned badly in Epic Heroes II by this infamous bug! A conspiracy I say. A conspiracy. 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 28th, 2007, 03:33 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Cause of scale-loss bug found!
IndyPendant, this is, as far as I am concerned, the most important post in this
forum in the last year. If I have to point out to the most annoying bug, this
is it. And now there is a chance it gets fixed.
I suggest the next patch contains a mercenary sage named IndyPendant, with at
least 20 research, and bad event cancellation. :-)
__________________
No good deed goes unpunished...
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November 28th, 2007, 04:40 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Cause of scale-loss bug found!
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
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November 28th, 2007, 05:23 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Cause of scale-loss bug found!
Still, it shows the connection between pop types and this bug. Very very important find. I was hunting the cause of this bug since Dom2 beta. Never really managed to reproduce it.
Damn good job IndyPendant.
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November 28th, 2007, 06:34 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Cause of scale-loss bug found!
Quote:
quantum_mechani said:
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
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If it's linked to poptypes, it could be linked to certain specific poptypes more than others and if the underlying poptype is a problematic one, it could cause the problem. So, as Daynarr said, this is a very important thing. It's the first concrete clue since Strages Sanctus managed to reproduce the bug on a specific map in a specific province and a damn sight more informative and general than that one too.
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