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  #1  
Old December 7th, 2007, 02:52 AM
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Default Re: Very serious combat bug?

So, I seem to be having something similar also, relating to flagellants. For the *second* turn in a row I just had a thug defeated by the same group of unblessed flagellants. Not quite the same order of magnitude as the fire king, but still extremely unlikely and relating to flagellants so it made me think of this thread.

King of the Deep 24/25 protection, awe-0, ethereal, lucky (fatigue 44). I'd expect flagellants dealing 11+3 damage to only have about a 3% chance to deal damage to me if they can hit my head. Ignoring my (considerable) defense the luck + etherealness should reduce the chance of dealing damage by roughly another order of magnitude...so about 0.3% chance of dealing damage if they overcome my defense. Turn one of engaging the flagellants a little red 4, 6, then 14 float up from my guy. That 14 damage alone has a chance of 0.0001% of happening, the chance of getting hit 3 times (15 x 2 attacks occurred) boggles the mind...never mind that something similar (don't have the turn to recite specifics, that dude's dead) happened with the same flagellants the previous turn.

Trying to strike agains Awe 1 (mor 18)
10200 striking with weapon Flail. att33 def21
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 3
hitunit 10200 2440 dmg3 spec2097159 ba3
10200 striking with weapon Flail. att25 def19
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 3
hitunit 10200 2440 dmg3 spec2097159 ba3
damage 4 on King of the Deep, spec0x200007 ba3
Ethereal failed
Trying to strike agains Awe 1 (mor 18)
10174 striking with weapon Flail. att19 def16
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10174 2440 dmg3 spec2097159 ba2
10174 striking with weapon Flail. att13 def8
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10174 2440 dmg3 spec2097159 ba2
damage 6 on King of the Deep, spec0x200007 ba2
Ethereal failed
Trying to strike agains Awe 1 (mor 18)
10201 striking with weapon Flail. att15 def6
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10201 2440 dmg3 spec2097159 ba2
10201 striking with weapon Flail. att19 def7
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 1
hitunit 10201 2440 dmg3 spec2097159 ba1
damage 14 on King of the Deep, spec0x200007 ba1
Ethereal failed
  #2  
Old December 7th, 2007, 05:02 AM
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Default Re: Very serious combat bug?

Perhaps is the time to put something on the bug thread, this is quite well documented.
  #3  
Old December 7th, 2007, 05:41 AM

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Default Re: Very serious combat bug?

Critical strike bypassing protection due to high fatigue on the thug, perhaps?
  #4  
Old December 7th, 2007, 07:26 AM

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Default Re: Very serious combat bug?

Yeah, you need to take the fatigue into account I think Baalz.
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  #5  
Old December 7th, 2007, 10:23 AM
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Default Re: Very serious combat bug?

Perhaps I am mistaken, but I thought the fatigue critical hit only kicked in if fatigue is over 50?

*edit* hmmm don't know where I got that, but its not in the manual, I guess that would explain it. My bad. If I'm reading that right it looks like there is a 1/6 chance of a critical even at 0 fatigue... Just bad luck I guess that this bit me with flagellants twice in a row.
  #6  
Old December 7th, 2007, 01:10 PM
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Default Re: Very serious combat bug?

Quote:
Beorne said:
Perhaps is the time to put something on the bug thread, this is quite well documented.
It'll get put in the bug shortlist in due time, but so far it's still only a maybe and will be flagged as such.
  #7  
Old December 10th, 2007, 04:28 PM
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Default Re: Very serious combat bug?

Quote:
Edi said:
Quote:
Beorne said:
Perhaps is the time to put something on the bug thread, this is quite well documented.
It'll get put in the bug shortlist in due time, but so far it's still only a maybe and will be flagged as such.
It seems to me one of the most severe and well documented bug, expecially after the great work of vbf among the others. But the bug boss are you.
  #8  
Old December 10th, 2007, 04:47 PM
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Default Re: Very serious combat bug?

It seems to me that you and I get fairly different interpretations out of the same text. The debug logs and their analysis by some of the others here tell us that there MAY be something to this, but my reading of that is not conclusive. Nothing like the findings about the scale bug that vfb made, for example.

So give it a rest already. I have now added your complaint as a potential, unconfirmed issue in the BHV category and to be frank, more to shut you up than anything else. This pestering of yours just used up all credit you had with regard to bug reports, so if you have any more issues to report, don't even bother unless you can solidly document them and make them 100% reproducible. Every time the game behaves differently than you expected, it is NOT a bug.
  #9  
Old December 10th, 2007, 05:07 PM
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Default Re: Very serious combat bug?

It seems that you are doing your best to put up a flame. I will not follow you, at least to respect your work with the bug and the people that put you in charge of forum administrator. But you are not very nice.
  #10  
Old December 10th, 2007, 05:16 PM
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Default Re: Very serious combat bug?

moved
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