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December 11th, 2007, 01:07 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How can you put modified opponents into your m
On the second page of the main forum there is a thread called "The scale bug is caused by province neighbors". In that thread I have uploaded a MAP file. The MAP file has a nation with everything you are looking for.
There is some way to link to that because everyone seems to do it, but I have no idea on how to do that.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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December 18th, 2007, 01:24 PM
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Private
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Join Date: Apr 2002
Location: Spokane, WA
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Re: How can you put modified opponents into your m
Hey folks,
I'm waiting for snail mail full copy of Dom3. What are the known limits on modding the demo?
I've a low tolerance for frustration as an explorer type so I'd like my first few games to be stomp throughs.
Thanks!
Edit: sorry I should have thought how OT this is BTW thanks for the reference to the info in the other post.
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Take care,
enjoy!
Kerm
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December 19th, 2007, 05:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: How can you put modified opponents into your m
Hey Kerm,
Sadly it's hard for us to reply I guess, since none of us have the demo and none of us knew what we were doing when we did.
I would be very surprised if you can't edit map files, and I'm not sure if you can use mods. Download one and try it.
Also if you want an easy game that gives you time to explore try playing on a nice big map. Maybe Cradle of Dominion, if that's in the demo - otherwise whatever's biggish (200 provinces plus). Just put yourself and one easy AI on.
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December 21st, 2007, 01:48 PM
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Private
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Join Date: Apr 2002
Location: Spokane, WA
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How can you put modified players in your map
Hey llamabeast and other folks,
The demo has limits for one thing I couldn't get #additem to work. The demo came back with I assume a Swedish comment and said #additem wasn't enabled. But I added my version of gods, commanders, and units (disabled cheat monitor since I cheesed my gods.) I think I'll try #randomequip just to see if demo will give me anything and I've got some other ideas on owner provinces. Still waiting on snail mail so I can play with the "big boy toy" full game patched 3.10!
thanks,
__________________
Take care,
enjoy!
Kerm
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December 21st, 2007, 03:13 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
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Re: How can you put modified players in your map
I once edited the demo because it was all I had on my laptop. You can do everything that you can do with a full version edit but I also encountered the #additem problem. At the time I just shrugged, but later realized the items I was adding were level 6 items which are not allowed in the demo. I never bothered to investigate that further.
I think the only limitations in editing the demo are that you have to stay within the level 4 magic ceiling for items.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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December 21st, 2007, 10:39 PM
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Private
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Join Date: Apr 2002
Location: Spokane, WA
Posts: 22
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Re: How can you put modified players in your map
Edratman and other folks,
I thought the comment was 'definitive' so I didn't try keeping all of my items 4 or less. I just did the #randomequip but it seems it's either strongly biased to gems or falls back to them if item doesn't work. With lots of trial commands I got one or two items in about 70 total possibilities. But I ended up with a few hundred gems.
Anyway I got full Dom3 in mail so on to patching! 
__________________
Take care,
enjoy!
Kerm
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