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March 7th, 2008, 02:26 PM
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National Security Advisor
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Re: Halt Heretic - Opinions
Ah, that and llamabeast's test results provide a quite satisfactory answer. I tossed an off the cuff estimate without actually doing any real number crunching, so I was not at all sure if I was on the right track or not. And as it turns out, I wasn't. 
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March 7th, 2008, 03:22 PM
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Second Lieutenant
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Re: Halt Heretic - Opinions
What about the results of the 'halt heretic' ability itself ? Sacreds are known for unusually high morale, blessing adds +2 morale (I think), and N9 bless causes berserk, which is likely to negate the awe effect.
I'm deffinitely NOT complaining that the halberds work well. But Ulm is supposed to be anti-supernatural nation, right ? So far, they have tools for:
- sacreds (black halberd, halt heretic)
- magic beings (Iron Angel - high research and path requirements)
- undead ? Nothing
- Demons ? Nothing
I appreciate that Ulm finally has unique tools that do their job well... but there's much more to supernatural than sacreds. Sacreds are a good start ;-).
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March 7th, 2008, 03:29 PM
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Lieutenant General
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Re: Halt Heretic - Opinions
undead/demons nothing? They have level 2 priests now. That is a great improvement. You do not see many demons in the MA.
I would not mind seeing the level 2 priests recruitable at all castles though. Arcos. has its level 2 priestesses that can heal available at all castles, and it is clearly a much stronger mp nation than Ulm even with the additions. If arcos does not have to choose between its astrologers and priestesses, I am not sure why Ulm has to choose among lesser commanders.
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March 7th, 2008, 03:46 PM
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Major
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Re: Halt Heretic - Opinions
> I just did a test of 8 Black Halberds against 9 W9F9 jaguars. The halberds won
> easily. They seem pretty effective, some of the jaguars were knocked out
> almost immediately.
I'm extremely impressed. I cannot understand it, though. How did the
halberdiers even manage to hit the jaguars? Does the halberd get a to hit
bonus as well? Or is it a 'trigger everytime' area of effect ability? If
that's the case, I still welcome the boost to Ulm, but I have to say, I do
not like it from a lore perspective. I wave my magic halberd, heroically
attacking empty air, and the enemy elite are impressed. Pff...
Come on, give us Ulmish that we can be PROUD being. *cough* Ulm Reborn *cough*
> Black Lord vs. Lord Guardian for early game thug.(All this cheap forging needs
> to be put on SOMETHING, right, sinces its a big part of Ulm you'd prolly want
> to get them into action before powerful summons are available.)
At the onset, Black Lord all the way. Being mounted, he does not care about the
huge encumberance of most earth items. Later on, there will be a place for
Lord Guardians, maybe.
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March 7th, 2008, 03:56 PM
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National Security Advisor
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Re: Halt Heretic - Opinions
Tuidjy, Bane of Heresy is 15 ap nostr aoe 1 stun damage autoeffect that hits the target square regardless of whether the actual halberd blow lands on target. If you have three halberds hitting the same square simultaneously, each jaguar warrior in that square takes 3x 15 ap stun and the next round it's a whole different ballgame when they start getting criticals due to fatigue lowering their defense.
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March 7th, 2008, 04:09 PM
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Second Lieutenant
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Re: Halt Heretic - Opinions
Sombre: I recruit a Preacher for each army I put into the field. I find it very useful.  I don't get more than 1, though. 
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March 7th, 2008, 04:17 PM
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Captain
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Re: Halt Heretic - Opinions
I'm loving these test results!
Die Heretics, Die!!! 
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March 7th, 2008, 05:05 PM
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Major
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Re: Halt Heretic - Opinions
Yeah, that's what I said "I wave my halberd in the air, draining strength and
skill out of the enemy"... Magic. Of the worst kind. Now we know why Ulm fell.
Call the inquisitors!
On a more serious note, please rework the description. I do not have the game
here, but I believe it said something about the guardians skill and resolve. It
should speak of the weapon's properties.
But the ability itself is damn nice.
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March 7th, 2008, 05:39 PM
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General
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Re: Halt Heretic - Opinions
> It should speak of the weapon's properties.
It does, unless I'm mistaken.
It is not a magic halberd as much as a sacred halberd created by the Priest Smiths. Fatigue is a result from the clash of divine powers.
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March 7th, 2008, 05:41 PM
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National Security Advisor
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Re: Halt Heretic - Opinions
I just checked the description, Tuidjy.
Quote:
Guardian & Lord Guardian description says:
The Guardians are entrusted with the security of the mighty Keep of Ulm. Since the emergence of the Black Priests and the construction of the Black Temple, they have received increased status as destroyers of heresy. The priests of the Iron Faith have successfully imbued mundane weapons with divine might. These Blacksteel halberds are given to the Guardians to smite the unholy heretics. Iron, not flesh, is held sacred in the Iron Faith. The swing of a Black Halberd strikes enemies of the faith with exhaustion as divine powers collide.
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Furthermore, the Black Priests and Priest Smiths and other mentions of the Iron Cult make references to magic outside religion being heresy and the black halberds being imbued with divine power (in the same sense that Iron Darts and Iron Blizzard are Earth/Holy mixed path spells). So it is not as contradictory as you remember it being.
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