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  #1  
Old March 11th, 2008, 06:18 PM

Peacekeeper Peacekeeper is offline
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Default Re: LeafNosedBat- EA game for new players

just a question guys ... but hows llama's ruling anymore enforcable than a normal trust system with NAPs?

ultimatly the community judges you for breaking them, not any rule decided when the game is made.
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Old March 11th, 2008, 06:24 PM
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Default Re: LeafNosedBat- EA game for new players

We'll see where this goes. I'm of a mind that if I agree to something, I'll hold to it. Once it expires, watch out. If I'm betrayed, well, guess I will not be trusting that person in that particular game (other games are a different matter, since playing in character may cause different behavior).

I prefer an honorable system. But I've trouble playing the stabbity-stab model either if it should come to that.
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Old March 11th, 2008, 06:39 PM

llamabeast llamabeast is offline
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Default Re: LeafNosedBat- EA game for new players

Well I can't enforce it as such. I'm just stating that's the idea for this game - NAPs are meant to be inviolable. In most other games that is never stated. Most players assume it, but occasionally someone doesn't, and violates an NAP since they believe they are entirely within their rights to do so. This often causes bad feeling.

The alternative would be to play with a Machiavellian style, in which NAPs can be broken and diplomacy is a subtler affair. This could be very fun too, and I plan to run a game explicitly like that at some point. But for this one (assuming no objections) we will go with the NAPs-should-not-be-violated model.
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Old March 11th, 2008, 06:53 PM

Darkstone Darkstone is offline
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Default Re: LeafNosedBat- EA game for new players

Well, llamabeast is no enforcer. In fact, outside of the hardcoded game settings, nothing is truly enforcable. The same scenario holds true for real life laws. You can't actually prevent crime, simply punish the offender afterwards. I expect something similar here, where every player, who always has more than one neighbor, the neighbor could feel free to fight an honorable war against the offender in defense of one betrayed, and for the mutual benefit of both. Like many historic wars and battles, most rulers typically needed a claim (land, title, etc.) or righteous cause (even highly debatables ones) to start wars (and in this case, join ones in progress).
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Old March 12th, 2008, 12:16 AM

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Default Re: LeafNosedBat- EA game for new players

Well, no one can enforce treaties in the real world, either, if someone decides they REALLY REALLY want to break them. Obviously, though, if you violate a NAP, no one will trust you, and no one will trade with you, and honestly if you can't engage in diplomacy in MP you're missing half the experience.
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Old March 12th, 2008, 05:20 AM

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Default Re: LeafNosedBat- EA game for new players

Another tricky issue (also impossible to enforce): Ritual Magic. Now, some ritual magic appears as a random event, but some are pretty obvious ("Wow, what are the odds of arrows from the sky killing all of my capital researchers in one turn?") Is this GENERALLY considered a NAP violation?
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Old March 12th, 2008, 01:01 PM

Peacekeeper Peacekeeper is offline
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Default Re: LeafNosedBat- EA game for new players

sure the event might be obvious that it was caused by magic ... but the wonderful thing about a lot of spells is that hte message you get are anonymous so you cant tell easily who cast it.
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Old March 12th, 2008, 02:01 PM

Darkstone Darkstone is offline
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Default Re: LeafNosedBat- EA game for new players

Well, that's certainly true in larger games, but in a smaller game like this, there's most likely going to only be one or two nations who are the clear suspects for even completely anonymous spells, especially those cast in a large group.

If they're your neighbor, it cinches it (motive, means, opportunity).
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