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March 11th, 2008, 06:18 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
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Re: LeafNosedBat- EA game for new players
just a question guys ... but hows llama's ruling anymore enforcable than a normal trust system with NAPs?
ultimatly the community judges you for breaking them, not any rule decided when the game is made.
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March 11th, 2008, 06:24 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: LeafNosedBat- EA game for new players
We'll see where this goes. I'm of a mind that if I agree to something, I'll hold to it. Once it expires, watch out. If I'm betrayed, well, guess I will not be trusting that person in that particular game (other games are a different matter, since playing in character may cause different behavior).
I prefer an honorable system. But I've trouble playing the stabbity-stab model either if it should come to that.
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March 11th, 2008, 06:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: LeafNosedBat- EA game for new players
Well I can't enforce it as such. I'm just stating that's the idea for this game - NAPs are meant to be inviolable. In most other games that is never stated. Most players assume it, but occasionally someone doesn't, and violates an NAP since they believe they are entirely within their rights to do so. This often causes bad feeling.
The alternative would be to play with a Machiavellian style, in which NAPs can be broken and diplomacy is a subtler affair. This could be very fun too, and I plan to run a game explicitly like that at some point. But for this one (assuming no objections) we will go with the NAPs-should-not-be-violated model.
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March 11th, 2008, 06:53 PM
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Corporal
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Join Date: Feb 2008
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Re: LeafNosedBat- EA game for new players
Well, llamabeast is no enforcer. In fact, outside of the hardcoded game settings, nothing is truly enforcable. The same scenario holds true for real life laws. You can't actually prevent crime, simply punish the offender afterwards. I expect something similar here, where every player, who always has more than one neighbor, the neighbor could feel free to fight an honorable war against the offender in defense of one betrayed, and for the mutual benefit of both. Like many historic wars and battles, most rulers typically needed a claim (land, title, etc.) or righteous cause (even highly debatables ones) to start wars (and in this case, join ones in progress).
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March 12th, 2008, 12:16 AM
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Corporal
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Join Date: Feb 2008
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Re: LeafNosedBat- EA game for new players
Well, no one can enforce treaties in the real world, either, if someone decides they REALLY REALLY want to break them. Obviously, though, if you violate a NAP, no one will trust you, and no one will trade with you, and honestly if you can't engage in diplomacy in MP you're missing half the experience.
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March 12th, 2008, 05:20 AM
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Corporal
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Join Date: Feb 2008
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Re: LeafNosedBat- EA game for new players
Another tricky issue (also impossible to enforce): Ritual Magic. Now, some ritual magic appears as a random event, but some are pretty obvious ("Wow, what are the odds of arrows from the sky killing all of my capital researchers in one turn?") Is this GENERALLY considered a NAP violation?
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March 12th, 2008, 01:01 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
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Re: LeafNosedBat- EA game for new players
sure the event might be obvious that it was caused by magic ... but the wonderful thing about a lot of spells is that hte message you get are anonymous so you cant tell easily who cast it.
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March 12th, 2008, 02:01 PM
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Corporal
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Join Date: Feb 2008
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Re: LeafNosedBat- EA game for new players
Well, that's certainly true in larger games, but in a smaller game like this, there's most likely going to only be one or two nations who are the clear suspects for even completely anonymous spells, especially those cast in a large group.
If they're your neighbor, it cinches it (motive, means, opportunity). 
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