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March 11th, 2008, 06:53 PM
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Corporal
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Re: LeafNosedBat- EA game for new players
Well, llamabeast is no enforcer. In fact, outside of the hardcoded game settings, nothing is truly enforcable. The same scenario holds true for real life laws. You can't actually prevent crime, simply punish the offender afterwards. I expect something similar here, where every player, who always has more than one neighbor, the neighbor could feel free to fight an honorable war against the offender in defense of one betrayed, and for the mutual benefit of both. Like many historic wars and battles, most rulers typically needed a claim (land, title, etc.) or righteous cause (even highly debatables ones) to start wars (and in this case, join ones in progress).
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March 12th, 2008, 12:16 AM
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Corporal
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Re: LeafNosedBat- EA game for new players
Well, no one can enforce treaties in the real world, either, if someone decides they REALLY REALLY want to break them. Obviously, though, if you violate a NAP, no one will trust you, and no one will trade with you, and honestly if you can't engage in diplomacy in MP you're missing half the experience.
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March 12th, 2008, 05:20 AM
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Corporal
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Re: LeafNosedBat- EA game for new players
Another tricky issue (also impossible to enforce): Ritual Magic. Now, some ritual magic appears as a random event, but some are pretty obvious ("Wow, what are the odds of arrows from the sky killing all of my capital researchers in one turn?") Is this GENERALLY considered a NAP violation?
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March 12th, 2008, 01:01 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
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Re: LeafNosedBat- EA game for new players
sure the event might be obvious that it was caused by magic ... but the wonderful thing about a lot of spells is that hte message you get are anonymous so you cant tell easily who cast it.
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March 12th, 2008, 02:01 PM
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Corporal
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Re: LeafNosedBat- EA game for new players
Well, that's certainly true in larger games, but in a smaller game like this, there's most likely going to only be one or two nations who are the clear suspects for even completely anonymous spells, especially those cast in a large group.
If they're your neighbor, it cinches it (motive, means, opportunity). 
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March 12th, 2008, 04:19 PM
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Corporal
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Re: LeafNosedBat- EA game for new players
Even in larger games, its often pretty obvious (I suppose, by the late game, anyone can have theoritically empowered themselves into any path they want). At least for the rituals that are really damaging, and if anyone has an uberwtfpwn strategy revolving around Baleful Star, I'd like to hear it.
Another 'gray area' is the turns 'in between'; almost all NAPs can be left with prior notification with a specificied number of turns. Now if the other person breaks the NAP during those turns, what're you going to do? You were going to be at war anyway, which was about all you could threaten him with before.
I suppose we, the players, could form a UN like organizations, and when someone violates a treaty the other players could spam him with messages telling him how naughty he's been. We could even impose trade sanctions, but in Primea I can't give away water gems so that doesn't matter. It would be outrageously fun and funny to have a game with this sort of setup, though.
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March 13th, 2008, 04:17 PM
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Corporal
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Re: LeafNosedBat- EA game for new players
Maybe people should announce their NAPs. If there is a record of one that gets violated, at least people will be slow to trust the backstabbing guy in the future. Seems that there's not much more to do.
__________________
No, not related to Carcator
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March 13th, 2008, 04:32 PM
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Corporal
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Re: LeafNosedBat- EA game for new players
Quote:
ComTrav said:
I suppose we, the players, could form a UN like organizations, and when someone violates a treaty the other players could spam him with messages telling him how naughty he's been. We could even impose trade sanctions, but in Primea I can't give away water gems so that doesn't matter. It would be outrageously fun and funny to have a game with this sort of setup, though.
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heh
I have to agree that sounds pretty funny and probably would be an enjoyable gametype. It sounds like something for maybe a much larger game with maybe 20 players, and many provinces per player (25+), so wars would be much slower and nations could behave more like nations.
Edit:
Oh, and since the game began... good luck everyone. 
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