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June 4th, 2008, 04:48 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Map Editing question
Thanks Edi!
I don't know why I didn't think of the test map myself :S
Just in case you were wondering, 2048 is indeed deep sea, 4096 is indeed cave, and border mountain is 4194304.
I'm not really sure what happens in between, but I'm guessing it's not really relevant, since my randomizer probably won't use anything beyond 2048 (there won't be caves nor border mountains. At least not in the foreseeable future.)
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June 4th, 2008, 06:02 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Map Editing question
The inbetween stuff is firesite, airsite, watersite, earthsite etc etc for all magic types, including holy.
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June 4th, 2008, 11:03 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Map Editing question
the 1024 = manysites ... what's the percentage increase?
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June 4th, 2008, 11:11 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map Editing question
SMALL=1
LARGE=2
SEA=4
SOMEWATER=8
MOUNTAIN=16
SWAMP=32
WASTE=64
FOREST=128
FARM=256
NOSTART=512
MANYSITES=1024
DEEP=2048
CAVE=4096
FIRE=8192
AIR=16384
WATER=32768
EARTH=65536
ASTRAL=131072
DEATH=262144
NATURE=524288
BLOOD=1048576
PRIEST=2097152
EDGEMOUNT=4194304
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June 5th, 2008, 01:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Map Editing question
Quote:
NTJedi said:
the 1024 = manysites ... what's the percentage increase?
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30. I think the terrain effects on magic site frequency are listed in the site searching threads linked from the Strategy Index.
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June 5th, 2008, 05:49 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Map Editing question
Thanks again Edi, and thank you Ballbarian (though for some reason I keep thinking its Ballbrian).
And just so no one gets their hopes up, here's what my maps look like currently  (attached)
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June 5th, 2008, 07:19 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: Map Editing question
That looks suspiciously like the Middle East. Except it's somewhat green. 
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June 5th, 2008, 09:04 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map Editing question
Looks like you are off to a good start Agrajag. What language are you using?
( I was torn between Ballbarian and Ballbaby, and Ballbarian sounded more manly so I went that route.  )
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June 5th, 2008, 09:15 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Map Editing question
I am now confused by the masks.
What is the difference between "site location masks" and "terrain masks"?
When I open a map file I see, for example,
"#terrain 331 4194312"
Which category does "4194312" fall into?
I have never typed in that number. Whenever I want to change terrain types I just open the map editor and click away. (I'm a little less fastidious about province colors than most.)
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