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  #1  
Old June 12th, 2008, 02:44 AM

MaxWilson MaxWilson is offline
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Default Re: Random move armies and casting sequence

It would be interesting if the initiative system were more flexible and random. Not likely to happen in a patch, though.

-Max
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Old June 12th, 2008, 09:32 AM
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Default Re: Random move armies and casting sequence

Clarification on casting order:

1) Casting order in battle is based on unique ID (UID), which is separate from monster ID (MID) such as 862 Vampire Queen

2) Casting order for ritual magic is random.
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Old June 12th, 2008, 09:40 AM
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Default Re: Random move armies and casting sequence

I guess veto wanted to say that when action order is determined by some ID (which nothing at all in the game mechanics should me dependent by, IMO), it is much worse and inflexible than if it was determined by player. ID-based order will be perfect in this case as defalt one for those who don't like all that micro.
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Old June 12th, 2008, 12:58 PM

MaxWilson MaxWilson is offline
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Default Re: Random move armies and casting sequence

I think it's supposed to be conceptually a random order. The fact that we worked out that the "randomness" is actually just the unit ID just shows why you can never trust a pseudorandom number generator.

This is basically what Dominions does, IMHO.

-Max
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Old June 12th, 2008, 05:02 PM

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Default Re: Random move armies and casting sequence

Thanks ano for explanation of my position) my english not as good? really(

Really, it can make this game even more strategy-rich) IMO)
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