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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 25th, 2008, 12:28 PM

llamabeast llamabeast is offline
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Default Re: New mod commands

Top of my list of monster modding requests (aside from those just done) is #heat <nbr> and #cold <nbr> so we don't always have to give things heat/cold 3. That would be great. I suppose I should post that in the shortlist thread though.

These ones you've just done are super handy though. I'm going to make use of several of them right away once the patch comes out.
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Old June 25th, 2008, 12:31 PM

llamabeast llamabeast is offline
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Default Re: New mod commands

Oh, I just checked the modding shortlist - that list is actually excellent, or at least the creature modding bit (which I'm interested in) is (didn't properly look at the rest).
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