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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old June 26th, 2008, 11:34 AM
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Default Re: New mod commands

Quote:
Kristoffer O said:
Not sure, but i think that one is hardcoded. Unit nbr x and unit nbr y are removed after one battle. Thus not as easy to make moddable as the other fx's.
There's other hardcoding related to Retiarius and Gladiator as well, namely that their resource cost is 1 despite the equipment they have and other units with same stuff have a resource cost that matches the equipment.
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Old June 26th, 2008, 01:46 PM

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Default Re: New mod commands

Hmm. I hven't tried this but #ressize 0 might work for that.
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Old June 29th, 2008, 02:44 PM
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Default Re: New mod commands

From the progress page:

28th june
* Monster modding: #cold and #heat takes an area variable.
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