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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 30th, 2008, 12:55 PM
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Default Re: Mod & Map Manual Feedback

I'm sorry but I don't like the new manual. It is much harder to find commands now. I prefer the old version.
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Old August 31st, 2008, 11:12 AM
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Default Re: Mod & Map Manual Feedback

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Originally Posted by Amos View Post
I'm sorry but I don't like the new manual. It is much harder to find commands now. I prefer the old version.
I suppose you were so used to the old manual that you know where to find everything by heart? If your old manual got overwritten, I can send you the old one, but it won't have the new commands in it. I'm not going to keep updating the old document. The new format is here to stay.

But thank you for the feedback. It is important to know this sort of thing.

On second thought, it might not be a very great task to do an approximation of the old manual by just removing the internal organization from the advanced monster modding section and then organizing everything alphabetically. Such a version could be provided as an attachment on the forums and would be an unofficial one. I expect that it is the monster modding section which is causing you the most trouble, Amos. Is that correct?
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Old August 31st, 2008, 05:04 PM
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Default Re: Mod & Map Manual Feedback

Thank you Edi. You are correct. There is no index of monster commands, so I have to go through the whole list every time I need to find one. Alphabetic arrangement was much easier to search through.

Edratman, I use the mod manual to copy/paste commands. That way I eliminate spelling errors. Which means I use the manual a lot.
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Old August 31st, 2008, 05:23 PM
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Default Re: Mod & Map Manual Feedback

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Originally Posted by Amos View Post
Thank you Edi. You are correct. There is no index of monster commands, so I have to go through the whole list every time I need to find one. Alphabetic arrangement was much easier to search through.

Edratman, I use the mod manual to copy/paste commands. That way I eliminate spelling errors. Which means I use the manual a lot.
You can use the find function to find the commands, because this PDF is text-based, not image based. Even using partial matches it should be relatively easy. The reason each command is not indexed is that the table of contents would be far too unwieldy. Adding a second TOC to the end might be workable, but I don't know yet. The main links are active, so if you need resistances, check that. Some of the organization is based on how stuff is grouped in the Dom3 DB, but not all of it.

I'll look into this sometime next week.
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Old September 1st, 2008, 07:49 AM
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Default Re: Mod & Map Manual Feedback

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Edratman, I use the mod manual to copy/paste commands. That way I eliminate spelling errors. Which means I use the manual a lot.
Nice idea. I'm going to start doing it your way.

Thanks
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  #6  
Old September 2nd, 2008, 11:23 AM
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Default Re: Mod & Map Manual Feedback

My humble suggestion:

Start a wiki using your updated manuals as a basis. searchable, collaborative, and it would accrue lessons learned and relevant commentary as the forum continues. We modders are a helpful and cooperative lot after all.

Maybe Schrap would host????
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