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  #1  
Old September 12th, 2008, 12:08 PM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

"mapmove: bad unr" sounds like it's an issue with some unit moving more spaces than is allowed or something like that. I'll double check my turn later tonight to see if I notice anything amiss.
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Old September 12th, 2008, 08:12 PM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Here are edi's comments from today:
Patched to 3.20? I presume the answer is yes.
What mods are enabled?
Do you have scouts or otehr stealth troops moving more than one province per turn while sneaking? Are any of them flying?

Make a backup save of the game and try fiddling around with the movement orders of sneaking and hiding units you have and then rehost. When it goes away (and it should), make note of what you did. It might be helpful in conjunction with the log.

I experienced the same problem with a v3.19 game during the beta test and it was caused by a black harpy moving three provinces one turn and hiding the next. When I made the harpy move again, the turn hosted fine. At the time I was running CBM Pretenders 1.3, BI 2.1 and Worthy Heroes 1.8.

This may be related to something with a mod going wrong during hosting or something to do with move order validation, but I don't know for certain.
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Old September 12th, 2008, 08:39 PM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Fungal,

The problem is in your turn file. I processed the game absent one player at a time game ran fine until I processed yours.

Edi would like you to try the stealth/move thingie, and document what you do, to try to fix a bug. This is going to suck because the loop back cycle - you change a few things, I run it.. you change a few things ... bleh.
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