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  #1  
Old December 20th, 2008, 07:59 PM
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gingertanker gingertanker is offline
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Default Re: Repair vehicle and units

fact is vehicles wre and will be towed away under fire. another fact is that rear echelon units like the comapany and baetallion support and logistics arnt in the game(exept for ammo). might as well ask for medics to take care of your walking wounded and a USO show to boost up morale
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Old December 20th, 2008, 08:32 PM

thatguy96 thatguy96 is offline
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Default Re: Repair vehicle and units

Quote:
Originally Posted by gingertanker View Post
fact is vehicles wre and will be towed away under fire.
Just to make sure everyone's clear, I don't think any of us has disputed this. The issue is one of the instant load/unload rather than it happening at all. It should take more than one turn to do it, and with the way the load code works, this isn't possible.
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Old December 21st, 2008, 03:28 AM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

Also, the initial comments in the thread were about game time repairs of immobilization, either due to combat or non-combat causes.

Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis.
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