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  #1  
Old December 21st, 2008, 06:54 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Repair vehicle and units

Re immobilisation, I recall an incident from 6th Para Div landing in Normandy, the Tetrarch got stuck in a tangle of parachute webbings, the crew tried fruitlessly to cut the ropes etc., but in the end they had to risk a bit - they borrowed a flamethrower and set the ropes on fire en masse.
)
EDIT: Re. changing the tire under fire, it was enough for me to change it in a side lane on a mtorway, with trucks passing right behind my back...
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Old December 21st, 2008, 12:04 PM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

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Originally Posted by Marek_Tucan View Post
Re immobilisation, I recall an incident from 6th Para Div landing in Normandy, the Tetrarch got stuck in a tangle of parachute webbings, the crew tried fruitlessly to cut the ropes etc., but in the end they had to risk a bit - they borrowed a flamethrower and set the ropes on fire en masse.
That's interesting and a quite creative solution.

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EDIT: Re. changing the tire under fire, it was enough for me to change it in a side lane on a mtorway, with trucks passing right behind my back...
I've done that before and agree.
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  #3  
Old December 21st, 2008, 04:15 PM
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gingertanker gingertanker is offline
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Default Re: Repair vehicle and units

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Just to make sure everyone's clear, I don't think any of us has disputed this. The issue is one of the instant load/unload rather than it happening at all. It should take more than one turn to do it, and with the way the load code works, this isn't possible.
It takes between 10 to "you name it" minutes actually.

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Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis.
You dont need an ARV to tow a tank. You can do it with any other tank or tracked vehicle that is strong enough.
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Old December 21st, 2008, 07:53 PM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

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Originally Posted by gingertanker View Post
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Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis.
You dont need an ARV to tow a tank. You can do it with any other tank or tracked vehicle that is strong enough.
True. I was getting a bit of tunnel vision. Another tank could tow one as long as the tank being towed isn't mired where it can't easily be reached. There are lots of examples where tanks were just left stuck where they were, but there are also lots of examples of tanks being towed out. In the end, it boils down to the desire to do so.
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Old December 21st, 2008, 04:30 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Repair vehicle and units

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Originally Posted by RERomine View Post

That's interesting and a quite creative solution.
Also quite dangerous - I take it the crew were pretty desperate about the stuff. i cannot imagine non-desperate tanker aiming a flamethrower at his wagon, esp. if it is full of ammo and fuel...
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Old December 21st, 2008, 05:25 PM
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gingertanker gingertanker is offline
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Default Re: Repair vehicle and units

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Also quite dangerous - I take it the crew were pretty desperate about the stuff. i cannot imagine non-desperate tanker aiming a flamethrower at his wagon, esp. if it is full of ammo and fuel...
Not to mention a Tetrarch with all the protection of an ice cream cone.
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