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  #1  
Old March 13th, 2009, 11:35 AM
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Burnsaber Burnsaber is offline
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Default Re: Modding Help

1) I was under the impression that someone has mapped the weapon flysprites, but I'm not sure. Forum search? You could give it arrow flysprite or something when testing. You could give the weapon explosion sprite. Looking at the mapped explsprites, 10139 is "Exploding Bile".

2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.

3) The sounds are hardcoded. It's probably not possible to record your own sounds and use them.
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See this thread for the latest info concerning my mods.
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Old March 13th, 2009, 11:40 AM
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Jazzepi Jazzepi is offline
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Default Re: Modding Help

Quote:
Originally Posted by Burnsaber View Post
1) I was under the impression that someone has mapped the weapon flysprites, but I'm not sure. Forum search? You could give it arrow flysprite or something when testing. You could give the weapon explosion sprite. Looking at the mapped explsprites, 10139 is "Exploding Bile".

2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.
1. So chapter 9 has spell modding in it, but the flysprites that it talks about in that chapter also apply to ranged weapons? Do they work for meele weapons as well?

2. Makes perfect sense! And yes, it still works like you think it does.

Thanks for the help :9

Jazzepi
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Old March 13th, 2009, 12:08 PM
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Burnsaber Burnsaber is offline
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Default Re: Modding Help

Quote:
Originally Posted by Jazzepi View Post
1. So chapter 9 has spell modding in it, but the flysprites that it talks about in that chapter also apply to ranged weapons? Do they work for meele weapons as well?
No.

#explsprites (the effect that takes place when the weapon strikes on the square where it strikes) are the same for both weapons and spells.

Only spells can use the spell #flightsprites and only weapons can use weapon #flysprites. At least I think that's how it goes. I've tried spells using flysprites but not the other way around.

For your information, the mapped flightsprites and explsprites can be found herein:
http://forum.shrapnelgames.com/showt...ed+explsprites
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Old March 13th, 2009, 11:45 AM

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Default Re: Modding Help

2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.

Could you show one of your chains of weapon effects?
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Old March 13th, 2009, 11:48 AM
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Default Re: Modding Help

Quote:
Originally Posted by chrispedersen View Post
2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.

Could you show one of your chains of weapon effects?
What he means is that you do this.

Weapon 1
#secondaryeffect 2

Weapon 2
#secondaryeffect 3

Weapon 3
#secondaryeffect 4

Weapon 4

This would create a weapon that strikes someone, does the damage/status from 1, then 2, then 3, then 4. So you could hit someone, do damage, knock off their armor, poison them, and slime them.

I think you need to be careful about the order though. I think damage always has to be dealt by the current weapon in the chain for it to call the next weapon.

Jazzepi
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