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Old February 25th, 2010, 12:57 PM

MarcoPolo MarcoPolo is offline
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Default Re: Welcome Star Legacy Development Group!

This sounds like it will be a superb game.

Im just wondering how colonisation of planets and hence star systems will take place. Will it be a kind of spore/light of altair type system where players allocate afew colonies on a single planet and go from there? Or will it be more like Hegemonia or Sins of a Solar Empire where each planet only gets colonised once and everything continues on from there with a population count gradually rising as improvements are developed?

Also I was wondering how the star systems would be represented visually. I was particularly impressed with Hegemonia, I mean here is a dx8 game that looks so stunning and outclasses many post dx9 games of the same genre. I just like the way the gas giants were portrayed and many were so beautifully rendered that some of the time I would zoom in and just stare at the planetscapes that were quite breathtaking. I also liked how there were various levels of habitable worlds, from acidic, barren, to terrestrial, and gaia world meaning very hospitable even more so than most earth like planets.

What dismays me is when you dont get a feel for the scope of your burgeoning stellar empire because the game makers played down the representations of the planets and made them bland and uninspiring. Anything along the lines of Hegemonia or even Nexus Jupiter incident planetscapes would keep me happy. And the more diversity in stars system layouts the better.

Cheer.
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Old February 26th, 2010, 05:42 AM

Alikiwi Alikiwi is offline
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Default Re: Welcome Star Legacy Development Group!

MarcoPolo, I have Haegemonia, but the damn thing locked up at a certain point early in the game :-( Yes, nice graphics. Could well be like that, zoomable, scrollable system display. Planets are likely to have dual atmospheres with a major and minor element, eg Hydrogen/Methane etc.. Colonising will be done with colony ships, possibly building a colony hub as the first building. However, we are hoping to put in an element so it is possibly for TWO races to colonise at the same time, to provide a very serious challenge or interesting co-operative situation.

Now I have a serious question to ask, or opinion sort really. There are a couple of ways that ship hulls can be looked at (well more actually). I'd like to know what players think between these two options? Both allow for multiple levels (via research) of the same hull, giving bigger sizes each time. Option a) has variable levels (written next to them).
Option b) always has 3 levels
Please tell me which option you prefer, or c) Prefer neither!
First is smallest, last biggest in each group.

A) Scout x3 Frigate x3 Destroyer x3 Cruiser x3 Battleship x3
(Carriers) Escort Carrier x5 Fleet Carrier x 5
(Bases) Space Station x5 Starbase x5
(Transports) Courier x5 Transport x4 Freighter x3

B) Explorer, Frigate, First Destroyer, Heavy Destroyer, First Cruiser, Heavy Cruiser, Battlecruiser, Battleship, Heavy Battleship, Juggernaut.
(Carriers) Escort Carrier, Light Carrier, Carrier
(Bases) Defense Base, Base, Starbase
(Transports) Small Transport, Transport, Heavy Transport
Rescue/Tow ship

Note b) all have 3 levels (sizes) available.
Note 2, Both also have a colony ship (3 sizes)
I would appreciate your thoughts, a), b) or OMG c) Thanks

Last edited by Alikiwi; February 26th, 2010 at 05:45 AM.. Reason: added comas to make it clearer
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