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  #1  
Old May 24th, 2010, 06:58 AM
Squirrelloid Squirrelloid is offline
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Default Re: Luck/Turmoil versus Nothing.

If I'm playing Turmoil/Luck, its usually because i'm already playing S3 H/C3 D3. Ie, big bless territory (Mictlan, Lanka, etc...) or something like LA Ermor (meh, population).

Returns from luck are vastly increased by D3 and M2+, because it opens up a number of big cash events that also come with magic items. T3S3C3D3L3M3 has netted me 6000+gold/year in events in some games, plus gems and magic items. (Not to mention free forts/temples/labs)
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  #2  
Old May 24th, 2010, 08:37 AM

RadicalTurnip RadicalTurnip is offline
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Default Re: Luck/Turmoil versus Nothing.

Death really opens up good events?
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Old May 24th, 2010, 08:49 AM
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Default Re: Luck/Turmoil versus Nothing.

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Death really opens up good events?
A few big ones, but just having death at any level (including neutral, instead of growth 1) means you're open to all the plague events. The scales listed above only really work for Ashen Empire or a heavy bless nation in a short game on a small map. Otherwise he needs to expand faster than his dominion and that becomes hard on a large map.

If you want to do your own analysis, check the event list that I have linked from my sig.
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Old May 24th, 2010, 09:25 AM
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Default Re: Luck/Turmoil versus Nothing.

My D3L3 scales have yielded a feeble amount of good events on the course of the current game (turn 74). As I mentioned I have strong dominion and many provinces.

Thanks but no thanks for that luck scale. I'm going to stick with either neutral or Mft 1 in the future.
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Old May 24th, 2010, 09:55 AM
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Default Re: Luck/Turmoil versus Nothing.

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A few big ones, but just having death at any level (including neutral, instead of growth 1) means you're open to all the plague events.
Actually, I often get the plague at Mft 2 Gr 1.
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Old May 24th, 2010, 11:07 AM
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Default Re: Luck/Turmoil versus Nothing.

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Quote:
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A few big ones, but just having death at any level (including neutral, instead of growth 1) means you're open to all the plague events.
Actually, I often get the plague at Mft 2 Gr 1.
Not all plague events are prevented by growth.

A quick check of the events list tells me that there is one poploss 50% plague event that can happen regardless of growth/death scale.

There are five other famine or plague events that the presence of a growth scale prevents, and those events have requirements of death 0 (famines) and death 1, death 2 or death 3.

So yeah, if you have misfortune 2 and growth 1, it increases chances of bad events and eliminates a substantial number of certain events from the list, making that one event then more likely.

As far as death events that grant gold, there is one single luck 2 death 3 1500 gold event and one luck 1 death 1 750 gold event. That's all the gold you can get based on death. In almost all cases the money events are either order scale events or luck/order.
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