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Old September 10th, 2010, 09:08 AM

Cosian Cosian is offline
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Default Re: Yet another new person with a question...

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Originally Posted by Kadelake View Post
It looks like you made some very good choices for a first game and learned a lot. I think you might have proven that Niefelheim is a good nation for new players (One of the good nations, I'm sure there are others too...)
......

Regarding magic: I think you've got the right idea about using buffs and magic items. Niefelheim is great for that kind of stuff. The next step might be to learn damage spells and other battle magic. That's the order I learned things at least
Right you are and thats exactly what came next ..... I was on my second game and I had kind of fell into a groove using combat teams of 1 Nifel Jarl and 5 Nifel Giants. That combo, coupled with having a pretender with strong bless bonuses seemed pretty unstoppable.

Lulled into a false sense of security, I had gained pretty good control of the map and was just starting to consolidate and do some mopping up. I sent 2 such groups into a couple provinces. I wasn't really paying too much attention. Each province had 50-80 of errr...something .....a veritable cakewake for my giants...

Next thing I knew I am trying to figure out where my giants went. Note I had long since stopped watching all my indy battles since the giants just dominated. Hmmm? They must have all died. I found 1 Nifel Jarl cowering in a province he must have retreated to. So I started looking at those indy provinces more carefully. They were predominately made of up of devils with some supporting troop. Well apparently those devils are pretty tough...at least against Frost Giants.

My second attempt I tossed in a few priests set for Banishment x5. That should do the trick. I watched the combat and again saw my giant team get totally raped by about 30+ devils. The devils just fly in on round 1 and surround the giants and start blasting their hear aura. The Banishments did do some good, but not nearly enough. The devils seemed pretty resistant to the Banishments.

So it became a new game....figure out how to deal with those devils. And that drove me to start digging through spells and figuring out where I needed to research, what Nifel spellcasters to use, and what spells to script them with.

The Jotun Skratti with their 2 Water path seemed a good bet. I researched Evocation 2, gave them each some water gems and sent a number of them in with the team. Scripting a Rain along with Cold Bolts and Cold Blasts made the difference. I suspect there are a number of other approaches but it was cool figuring out how to counter specific mobs.

Now I need to see if there is way to heal afflictions...the victory was not without its costs...
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Old September 10th, 2010, 10:42 AM
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Amhazair Amhazair is offline
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Default Re: Yet another new person with a question...

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Originally Posted by Cosian View Post
Now I need to see if there is way to heal afflictions...the victory was not without its costs...
There are a couple of ways to do this, pretty much all requiring nature magic and some research. Luckily for you you went with a N bless, so your pretender should be able to take care of this. (If he's broken free already?)

In SP probably the best way would be casting the global 'Gift of Health' (Enchantment5, Nature 5 to cast, costs 50N gems) This global increases the hit points of all units in friendly dominion by 10%/dominion candle - absolutely amazing for regenerating giants in it's own right - and also has a good chance of healing afflictions.

Second option would be to forge the artifact 'The Chalice'. This unique item becomes available at Contstrution 8 and requires N4S3 to forge. When equiped it checks to heal the affliciont of all the units in it's province.

These two option are the most powerful, and will quickly get rid of all afflictions in your dominion/in that particular province, so for single player they're your go-to options. Additionally, these are the only ways you can heal affliction on undead units. (Which will become very significant when you get to the stage you want to explore Tartarian factories.)

In multi-player though, these become less reliable, since you'll be competing with everybody else to get these. (Unique item and a global of which only can be up at one time.) And everybody really wants these, for the aforementioned Tartarians. (Some of the players might decide they don't want to dedicate the resources to compete for them, but everyone would love to have them nonetheless.)

Third option is to get a unit that's a healer, and give them the order to heal afflicions. (There's a specific icon for healers, so they're easy to recognize.) There's a few nations that have a recruitable healer. Most notably Arco's priestess, (all ages) but also Hinnoms Acha and Gaths Abba. Can't think of any others off the top of my head. For nations without recruitable healers there's the Fairy Queen. (Summonable at Conjuration 8, requires N5, costs 40N gems. She's not a very good healer*, but unless I'm mistaken it's the only (non-national) summonable healer? In most circumstances I wouldn't recommend summoning one 'just' for healing, but they're very capable mages, (A3N3, so they offer a way into air magic if you don't have it already) and quite a popular summon anyway, so if you have one and she's not otherwise occupied you can have her healing away.

* The way healing works is that first the game checks if your healing ability kicks in, depending on your 'healer' value. Arco's priestess has 100, while the fairy queen has... around 25 if I'm not mistaken. If this check succeeds then it checks each individual affliction to see if it's actually healed, some afflictions being harder to get rid of than others.

Edit: EA Ermor has healers too.

Last edited by Amhazair; September 10th, 2010 at 10:52 AM..
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Old September 10th, 2010, 01:15 PM

Cosian Cosian is offline
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Default Re: Yet another new person with a question...

Sweet! Thanks! New stuff to explore this weekend ..
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