.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 23rd, 2011, 07:35 PM

Excist Excist is offline
Sergeant
 
Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
Excist is on a distinguished road
Default Re: Quick Mechanic Questions

1) Usually DRN's are opposed rolls (both sides get a roll and then results are compared) and also usually open ended (all 6's add a bonus roll to the total) which makes odds fairly predictable, but leaving all possibilities...well, possible.

Magic Duel (single opposed single opposed roll) being one of the rare exceptions.

4) Spell effects do not stack with each other, but spell effects do stack with magic item and innate bonuses (which also stack with each other)

6) Creativity. Putting bodyguards on your mages with equipment or spells geared towards immobilizing or killing the storm immune flyer that has been plaguing you would be a thing to try.
Reply With Quote
  #2  
Old September 24th, 2011, 03:35 AM

TigerBlood TigerBlood is offline
Corporal
 
Join Date: Sep 2011
Posts: 163
Thanks: 1
Thanked 4 Times in 4 Posts
TigerBlood is an unknown quantity at this point
Default Re: Quick Mechanic Questions

question 2 does not cover weapon length.

I believe the sequence is

morale check if opponent has a longer weapon. I'll have to look up the specifics.

attack + DRN vs. def + DRN

attack < defence then attack fails.

attack < defence + shield parry then shield defence added to protection.

protection also adds DRN, though only once (not twice if shield is in play for that attack).

3. I did not think that paths would be increased unless the mage actually possessed those paths. Path rating 0 being seperate from not having the path at all. I'll have to check this out for myself. Just a comment, not an answer.
Reply With Quote
  #3  
Old September 25th, 2011, 01:19 AM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Quick Mechanic Questions

Quote:
6) Finally, is there a way to prevent a storm-immune flier scripted to attack-rear from flying to your back line?
maintain a broad front across the entire arc of battle, most of the time the attacker will hang up on your flanks. IIRC, but not completely certain - fliers still use normal movement, they just do it instantly. So units blocking the flank-move path will hang them up.

start the battle with units on the flanks+further back than your mages.
Reply With Quote
  #4  
Old December 31st, 2011, 02:51 AM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: Quick Mechanic Questions

Which of the following apply to the caster's chance of success during a magic duel:

1) Astral boosting items (crystal coin, starshine skullcap, etc.)?

2) Astral boosting spells (Light of the Northern Star, Power of the Spheres, etc.)?

3) Path boosts from being a communion master? (Additionally, does anything bad happen to the slaves if the master loses the duel?)

4) Penetration bonuses from items (rune smasher, spell focus, etc.)?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.