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October 14th, 2011, 02:51 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first 
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I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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October 14th, 2011, 05:21 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first 
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I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
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October 14th, 2011, 07:09 PM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Loren
I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
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Don't forget the large underwater fungus. All praise the large underwater fungus, for it is God, and the ancient kelp is its prophet!
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