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Old December 30th, 2011, 12:51 PM
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Edi Edi is offline
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Default Re: Conquest of Elysium 3 dev log

Same as CoE2 in the order of battle.

If it was changed, it would have to be changed so that each classification of units would go separately in a turn based fashion, but you would have to include all of the steps (spellcasting/ranged/melee) in every phase (see my previous post on classifications), which would lead to a lot of repetition and possible error chances. I can ask Johan about that, but I wouldn't hold my breath.

Fear attacks target morale and if fear damage is greater than morale, the unit runs away.
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Old December 31st, 2011, 03:24 PM

nordlys nordlys is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Edi View Post
Same as CoE2 in the order of battle.


COE2 combat was godawful, frankly.

Quote:
If it was changed, it would have to be changed so that each classification of units would go separately in a turn based fashion, but you would have to include all of the steps (spellcasting/ranged/melee) in every phase (see my previous post on classifications), which would lead to a lot of repetition and possible error chances.
That's hardly difficult. See Emperor of the Fading Suns (circa 1995), combat worked exactly like that - indirect, direct, melee and psychic phases per turn for all units possessing a particular kind of attack. That alone would improve on COE2 combat immensely.
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