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  #1  
Old January 25th, 2012, 05:59 PM
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GFSnl GFSnl is offline
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Default Re: tactical issue

Magic wins games.

And Marveni has some awesome mages.
You could cast Army of Gold/Lead, Will of fates, Weapons of Sharpness, Strengh of Giants, Mass protection on your own troops.
Cast Doom, Swarm, Charm, Rust Mist, Blade Wind (excellent against glamour), Gifts from Heaven on the Enemy.

Don't forget to use Communions with Communion master and slave to make extra ultra powerful mages on the Battlefield. Also your Druids can Teleport to a province to help with defense. One or more of them laden with gems, casting spells can be a nasty surprise to any enemy.

...and the Holy grail is of course to cast Master Enslave. Forge Crystal shields, Star shine skullcaps, Crystal coins and use communions to get a caster up to S8 and watch the opponent's army disintegrate

Last edited by GFSnl; January 25th, 2012 at 06:22 PM..
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Old January 25th, 2012, 06:04 PM

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Default Re: tactical issue

Quote:
Originally Posted by GFSnl View Post
Magic wins games.

And Marveni has some awesome mages.
You could cast Army of Gold/Lead....
He talks about an early game!
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Old January 25th, 2012, 06:18 PM
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Default Re: tactical issue

Then I would go for Evocation.

1. Star Fires.... not bad for the amount of research
1. Slime.... For the water random Gutators. Pretty good spell.
2. Rust mist.... Nice against Abyssia for example
3. Sleep Cloud.... High fatigue = good chance for critical hit.
4. Blade Wind.... Need summon Earth Power, Communion or Gems. But great spell. Especially against glamor.
5. Stellar cascades.... Awesome spell. No Super combatant will ever bother you again .
5. Gifts from heaven.... Giant Comets that do 150 damage each. Need I say more?
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