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Old February 1st, 2012, 01:25 PM
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vladikus vladikus is offline
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Default Re: Conquest of Elysium 3 dev log

In COE2, if you have multiple commanders and put them all on the same spot, it gets somewhat difficult and tedious to move them together (for instance, if I want to combine a Troll King, an unexpected hero, and Mum the Troll into a single force, I have to perform three moves for each one every turn). Does COE3 have any sort of option to "link" move commands for all commanders on a square so you don't have to cycle through commanders and move them individually or perhaps a commander hierarchy in which you can make "officers" of other commanders?
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Old February 1st, 2012, 01:36 PM

ArkhanTheBlack ArkhanTheBlack is offline
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Default Re: Conquest of Elysium 3 dev log

But if there's neither spell research nor building, then how does a player get more powerful?
If I start start as a Necro and can summon longdead at the start, then how could I ever beat this 'Thing of Unreason'?
Do I just summon long dead warriors until I can just overwhelm it with mass, or are there ways to get spells for more powerful summons?
And if there are, are there other ways to get them besides random locations?
Not sure if this feature will be my favourite. I never was a big fan of the random spells in HoMM.

Can I play a certain 'strategy' with a character, like trying to get big nasty summons with a necro? I also think I heard something about a Lich and/or vampire transformation.
Is this just by accidant or can I 'provoke' it?
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