.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Conquest of Elysium II

Reply
 
Thread Tools Display Modes
  #1  
Old February 7th, 2012, 04:42 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: CoE3 AAR: A Chronicle of the Interregnum

Most of late summer was spent eradicating pests. I slew two bands of brigand stragglers between midsummer and autumn and Cernetu himself ran into another large band of brigands.



He had already been wounded in the first battle and a group of nearly a dozen brigands attacked him from ambush. After slaying three, he managed to disengage long enough to call a band of longdead to his aid. The first few were cut down by the brigands but bought Cernetu time to call more and after that the result of the battle was a foregone conclusion. In the space of two months, Cernetu has singlehandedly slain 14 brigands and outlaws.

However, he needs at least the entire autumn to heal from his injuries. Tough he may be, but not invulnerable. More's the pity...





The soulless I left defending the hamlet out west came under attack by more horrors like the ones we slew on the plain.



Fortunately, they prevailed with the loss of but one. However, being animated undead, soulless lack healing powers and their injuries are permanent. That group is in sad shape and needs reinforcements.


The beginning of autumn also brings with it a surfeit of frustration:



Having just hired a new apprentice, there is nothing but a gaping hole where my treasury used to be and THEN comes a wizard, hat in hand, asking if I have work for him. Yes, yes I bloody well do! Only not quite enough funds to pay him up front and the bastard doesn't accept payment in several installments!



It's especially aggravating, since wizards of the Golden Order usually don't have anything good to say about those of my discipline, so I would dearly have loved to have him as part of my staff. They are very useful and Manvale could have used some help.

(In this recruitment preview, the stats of the wizard can be seen, but his magic and item slots are obscured, since wizards do not reveal their secrets to anyone but those who hire them, nor do they advertise what treasures they may carry. This prevent min/maxing on the basis of what spells a wizard for hire may have and forces a serious consideration of whether to take advantage of an offer. Assuming one has the funds in the first place. Wizards often carry items and quite a few times the item may be more valuable than the wizard himself, depending on the circumstances.)



There was also another scruffy goblin chieftain and his band of archers, who while useful, were given short shrift when there was the wizard to negotiate with.

(The goblin archers appear in green because they are mercenaries who appear along with the chieftain. Mercenaries may only be recruited once, like commanders, even if you have several citadels. Once recruited, they disappear from the list.)


I have planned a rendezvous with Manvale and Cernetu and Mavale is on his way. With all the various wildlife and brigands nearby exterminated, he should be safe enough on his own for this little stretch. Cernetu has taken refuge at a mountain where he can enjoy the advantage of defensive terrain if something should be foolish enough to attack him.

Reply With Quote
  #2  
Old February 7th, 2012, 05:11 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: CoE3 AAR: A Chronicle of the Interregnum

I finally managed to meet with Manvale and take possession of the spell scroll he had. There were two spells inscribed on it, an apprentice level incantation and another, more powerful one. I have now mastered both. The first spell was meager and useless spell for summoning a single soulless in combat. The second...




Soul Vortex is a more powerful version of Life Drain and quite, quite useful in battle, far more so than many other spells in the Necromantic school, even though those others are nothing to roll one's eyes at either. I pronounce myself quite delighted with this turn of events!

Also, it seems like with winter once more in the offing, the middle of autumn sees everyone and their dog scrambling to find shelter. I got two more offers of service, but once more, my treasury hold not nearly enough.




Not sure how much use a Hedge Wizard would be. Their magic has great variety and little focus, though they can provide one with a nasty surprise on occasion.

The assassin, on the other hand, him I would very much like to hire, but the cost is prohibitive. A pity, because I would have found very, very many things for him to do.




(Assassins work as part of a regular army, but their assassination weapons are used at the start of combat before any other attacks take place. The only things that work before assassination are prebattle effects, which only things like demon lords and such possess. The strikes rear attribute means that the attack is made on a random target in the rearmost row of the enemy army, so it is quite possible to kill an enemy mage. Especially if there are no other things in the rearmost row.)


However, there has been a most annoying setback. Apparently Cernetu didn't manage to eradicate every brigand from the south, since someone has retaken the brigand lair and I expect that sooner or later we will see more of them making a nuisance of themselves.


Last edited by Edi; February 7th, 2012 at 06:46 AM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.