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January 15th, 2012, 11:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Conquest of Elysium 3 dev log
Is there a msg for resources taken by indies?
Is there a kingdom mgmt screen?
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January 15th, 2012, 11:22 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
There is the F1 screen like Dom3 has.
Also like Dom3 you dont get reports on losses unless you leave at least one unit there to give you a battle report.
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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January 15th, 2012, 03:45 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: Conquest of Elysium 3 dev log
Errr, why don't you guys stop asking questions and just wait & see how it is when it comes out? When you were all kids, did you cross-examine Santa/parents about every little detail of whatever present you were going to get?

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January 15th, 2012, 07:55 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by JonBrave
Errr, why don't you guys stop asking questions and just wait & see how it is when it comes out? When you were all kids, did you cross-examine Santa/parents about every little detail of whatever present you were going to get?

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As a matter of fact I STILL cross-examine Santa/parents about every little detail of whatever present I'm going to get.
Also, we're asking questions because we're excited. Some of the answers we hear might serve to allow us the opportunity to make suggestions.
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January 15th, 2012, 03:47 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
There is the F1 screen like Dom3 has.
Also like Dom3 you dont get reports on losses unless you leave at least one unit there to give you a battle report.
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However, you do get a visual indicator of a colored bar (same as your player color) over the structure somebody took from you on the turn it was taken, but those are easy to miss, especially once you get a larger territory on a big map.
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January 15th, 2012, 03:54 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: Conquest of Elysium 3 dev log
I'd like a simple system to draw my attention when something I own has been taken.
A message that simply says "We have lost 2 forests, 1 village and 1 farm this turn". Then on the map you could press a key and it will "ping" those locations.
On that note, how functional is the map when zoomed out? At max zoom out are locations and location ownership clearly visible?
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January 15th, 2012, 04:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
It is clearly visible on my machine. Its also very clear because of "fog of war".
Places you (or your ally) have not explored or scyed yet are black.
Places you have explored but have no one there now, are dim and terrain only is visible.
Places you own, and a certain area around it (depending on type) are brightly lit up. And you can see other armies there. This is true even if you dont have a unit parked there.
So with abit of attention you CAN see enemy army activities in your zone. And the maps are not incredibly huge like Dom3. (not yet anyway but Im pushing on it) 
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January 15th, 2012, 05:17 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Conquest of Elysium 3 dev log
On any given turn you could lose upwards of 15 or 20 forests if you can flag them (like e.g. Druid and Witch can), so that idea loses its appeal really fast. The constant messages would become really aggravating in short order.
At max zoom you can see ownership of squares just fine (at least for the brighter or stronger colors like red, yellow, white etc), even though the only recognizable things are the general terrain features and some of the more distinctive structures (e.g. city). However, you won't even need max zoom and if you just zoom out at the beginning of a turn, you should be able to see if any of your holdings have a fat line across them.
The darker colors like blue have a little bit harder at max zoom, but you really don't need it that far out.
Playing on max zoom all the time is practically impossible.
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January 15th, 2012, 08:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
I dont mind answering the questions. As long as they are in the mood of curiosity. There wouldnt be much discussion without them. And it does spark some suggestions.
On the previous subject. I forgot that losses of any type are marked by a solid bar thru them of your color
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January 16th, 2012, 02:53 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Conquest of Elysium 3 dev log
The video seems to be down. I have been trying to watch it for 2 days, but its not streaming at all.
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