|
|
|
|
| Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

November 17th, 2005, 06:15 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
|
|
Re: Phantom artillery shoots
Well at least I am not the only one. I know the cluster bombs don't show in the replays, but I should be able to see all arty land at turn end.
|

November 22nd, 2005, 04:31 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,717
Thanks: 4,166
Thanked 5,968 Times in 2,929 Posts
|
|
Re: Phantom artillery shoots
Attach the save you have and I'll look at it.
Give me some of your system info ( and anyone else who has had this happen )
Don
|

November 23rd, 2005, 10:11 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
|
|
Re: Phantom artillery shoots
Yes, I've had this happen. It seems only to happen in the first turn after reloading a saved game and only to the AI's artillery (so I don't mind all that much). But it doesn't happen every time, It is intermitent. Also my system is old and slow.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
|

November 23rd, 2005, 10:12 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
|
|
Re: Phantom artillery shoots
PS I am using version 2.51.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
|

November 23rd, 2005, 11:56 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
|
|
Re: Phantom artillery shoots
My opponent confessed that it is some arty trick he is using where the arty is "on call" but never shoots until he calls for it. Thus the game "thinks" the rounds have been shot but they haven't. I asked if he meant that he is plotting and then moving the target marker so the delay is always 1.1 but he said no. Don't know what he means and he hasn't replied to my queries any further yet.
|

November 24th, 2005, 02:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,717
Thanks: 4,166
Thanked 5,968 Times in 2,929 Posts
|
|
Re: Phantom artillery shoots
We'll when he does let us know
Don
|

November 24th, 2005, 06:06 PM
|
|
Captain
|
|
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Phantom artillery shoots
Could be he has his arty zeroed in but turned his tubes off. Could that show the pieces firing but no rounds actually landing?
Narwan
|

November 24th, 2005, 10:04 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
|
|
Re: Phantom artillery shoots
Yep he just told me he turns them off. So the target marker is there but no rounds actually fire although the game still makes the arty shoot sound.
|

November 24th, 2005, 10:26 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
|
|
Re: Phantom artillery shoots
It's like having 1 round spotting without using up a round. This must be a cheat but at least you can see that he is doing it.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|